![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Torpedoman
![]() Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
Uploads: 0
|
![]()
Well, getting the Tautog is different, and there is a fix for that. In a previous career, I also was "upgraded" to the Tautog after starting my career in a Gar. Then transfered to Fremantle, later back to Pearl where the boat was refitted, which was nice, then time warped back to July of '42, and the refit happened in '43, I think. Anyway that whole problem was caused by an issue with the Terrible T campaign, which can be fixed by downloading and activating Aanker's small patch found here: http://www.subsim.com/radioroom/down...o=file&id=3506 The fix will disable the Terrible T campaign option, so if you want to try that sometime you will need to deactivate the patch.
So far as getting the Balao early, thats really not anything to do with TMO, and I understand that, its a problem with the game itself that it ignores availability dates, as well as alot of other info when it picks a boat to give you. My question is only about seeing if I can in some way "force" the game to give me a Balao class boat that for once isn't the USS Balao, or at least get it to include the SS number that it has in the roster file, like all the other boats do. I've run single missions in Balao class boats, and can't recall ever getting the Balao for one, but there are alot of other names in the roster list for that class, and it would be nice to see one in a career game for once.
__________________
REDMANE Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bullet-proof. -V |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: May 2012
Location: Rennes 35
Posts: 19
Downloads: 101
Uploads: 0
|
![]()
How many sub was created in Balao class?
![]() |
![]() |
![]() |
![]() |
#3 |
Torpedoman
![]() Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
Uploads: 0
|
![]()
Well, I don't have actual historical numbers on how many Balao class boats were built, but seeing how much Ducimus was committed to giving TMO historical authenticity, perhaps the number of names he included in the Balao class roster is accurate, and that file lists 116 different names and SS numbers.
__________________
REDMANE Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bullet-proof. -V |
![]() |
![]() |
![]() |
#4 | |
Watch
![]() Join Date: Mar 2013
Location: 20'000 leagues under the sea
Posts: 29
Downloads: 11
Uploads: 0
|
![]() Quote:
I guess we just have to chalk it up as one of the strange quirks of the original game then. I know Ducimus and other modders have tried to sort these kinds of things out as much as possible (mostly) but with the games original code being what it is it'll never be perfect. |
|
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I know this is a very makeshift solution, but could you at least edit your career file (after the fact), so you don't have the USS Balao (again)? |
![]() |
![]() |
![]() |
#6 |
Torpedoman
![]() Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
Uploads: 0
|
![]()
Would that be a cfg file? I'm not sure which one you're referring to. Truth is all theses little problems with the game are turning me into a modder, I think.
![]()
__________________
REDMANE Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bullet-proof. -V |
![]() |
![]() |
![]() |
#7 |
Torpedoman
![]() Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
Uploads: 0
|
![]()
Well, I was poking through some of the graphics mods and found Pacific Wolf's Pampanito mod, which puts a nice Hi-Res measure 32 paint scheme on a Balao, as well as the Pampanito's hull number. Also his mod ensures that anytime you get a Balao it is always and only the Pampanito. Sure enough, I activated his mod and took a Balao for a single mission; it was the Pampanito. I took a look at his roster file and the only Balao boat in it is the Pampanito, with a few changes to the DOC and DOD entries, so I've edited the Balao.cfg file for the roster and will swap files when I get back to port after my current patrol. Seems you have to deny the game any opportunity to screw up in order to get what you want.
![]()
__________________
REDMANE Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bullet-proof. -V |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I've never done it, so I can't say which file it is. I remember someone asking how they could get a specific boat for their command, so there must be a way. |
![]() |
![]() |
![]() |
#9 | |
Torpedoman
![]() Join Date: Apr 2013
Location: Somewhere in the Pacific
Posts: 113
Downloads: 20
Uploads: 0
|
![]()
Alright, thanks Torpx. I suppose I will just try what I've already done with editing the Balao class roster file and see what happens. At any rate I know in the future such an edit of that file ensures that the game can give your boat only the specific name and hull number in that file once all the others have been removed.
Quote:
__________________
REDMANE Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bullet-proof. -V Last edited by Redmane; 05-15-13 at 09:09 PM. |
|
![]() |
![]() |
![]() |
|
|