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Old 05-10-13, 12:46 AM   #11
Traveller
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Join Date: Feb 2011
Posts: 513
Downloads: 89
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Quote:
Originally Posted by Freakwave View Post
Hi, i am using your mod and am worried about how this mod afffects TMO sensory behaviour. In the TMO manual it states and i quote,

"Unfortunately these mods may have adverse effects on AI visual sensors, and possibly even AI underwater sensors. These ill effects will also effect your watch crews ability to spot targets, being unable to see things that you can see clearly." end quote. (Talking about evironmental mods)

Which is what happend on patrol i could see a ship clearly while my crew was oblivious. This happend only once though but it makes you wonder how many times the sonar guy might have missed a possible target. Airplanes always seem to spot me though I see all kinds of threads where ppl use a variety of environmental mods over TMO, so that makes you wonder even more.

Could you shed some light on this? I like the extra challenge this mod provides would be a shame to leave it out.
I do know that environmental mods applied over TMO or any mod can affect sensors. Especially visual and listening. I've never experienced what you said happened to your crew while using Traveller mod. And my mod doesn't really mess with environmental files too much (except for the next version). I have played and tested my mod extensively. And yes, larger waves do seem to affect sonar and visual sensors. But I'm happy with that effect.

As far as being spotted all the time by planes, that feature is from TMO. But I have to say there are times when they flew close but didn't spot me, probably green crews.

Be very careful what mods you mix. If they weren't designed to work together, chances are something important will get broken.
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