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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#19 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Discussion on heeling & fire: All points accepted from comments. But bix, you have to fire when your guns rise and you have multiple gun decks. Your shot tonnage will be maxed if all guns fire.
Signal flags: Good, but keep it simple. I dought the real navies would spell out many words but keep to single flags for "ship sighted", "enemy" "friendly" and so on. You want signals read correctly and would not blur the message with excess. Your officers are watching through telescopes from moving decks. The signals are in motion.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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