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Old 04-29-13, 10:20 AM   #1
mookiemookie
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Originally Posted by NeonSamurai View Post
I agree in part. I think the water was to oily and reflective looking more than the base color being a problem
Well I'm sure you could always tweak the color and texturing.

To borrow a phrase, "it's all about the the motion in the ocean."
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Old 04-29-13, 11:54 AM   #2
NeonSamurai
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No it wasn't a textureing problem per se (i don't think that simulator uses textures in a traditional sense for the water). It was more how the colors shift and how reflectivity is generated which made it look too shiny and oily. That would probably be more an issue with the engine, or maybe the engine settings. There is also some other weirdness in how the water was moving, like forming strands in the air rather than separating into droplets, and it seems very resistant to separating.

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Old 04-29-13, 01:04 PM   #3
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Originally Posted by NeonSamurai View Post
No it wasn't a textureing problem per se (i don't think that simulator uses textures in a traditional sense for the water). It was more how the colors shift and how reflectivity is generated which made it look too shiny and oily. That would probably be more an issue with the engine, or maybe the engine settings. There is also some other weirdness in how the water was moving, like forming strands in the air rather than separating into droplets, and it seems very resistant to separating.
No body is claiming that the simulation is perfect but it definitely looks better that the cloth like water in SH.
Im pretty sure that a lot of things can be tweaked and adjusted.
Also the algorithm is suposed to be relatively efficient and realistic while not being too heavy on resources.
It is a compromise for PCs.
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Old 04-29-13, 01:34 PM   #4
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Well I'd certainly settle for it but it's early days and probably further improvements will be forthcoming in the future.
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