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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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What do you mean? did it throw them with the KGun or the Depth charge racks?
Fixed, the MK-9 Kgun has a shorter range then the Basic one, Im sorry, I overlooked that. The MK-9 also has a longer reload time, at 30 seconds, do you want me to make it as fast as the basic one, at one throw per 15 seconds? or raise the Basic one to 30 seconds? |
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#2 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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I think the main problem is that destroyers don't accelerate before dropping DCs to get ahead of the explosion before it happens. In SH3/4 they all did that. In SH5 they seem to drop DCs at slow/medium speed. Could that be fixed with a script?
The only other "solution" is to always have your sub maybe 60m+ deep so that DDs can get away before explosions. |
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