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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
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I think we could work something out with waves, together ![]() What do you think?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#17 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#18 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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On a side note:
has anyone around here tested this mod: http://www.subsim.com/radioroom/show...18#post1300218 It is available from the following link: http://www.mediafire.com/?ch1zt2lh9ihfqba |
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#19 |
Ocean Warrior
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Yes, I was using it more than a year ago and it's still gathering dust somewhere on the hard drive.. it's time to shake the dust off and re-examine, with the new knowledge
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#20 |
Ensign
![]() Join Date: Jan 2007
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Gday
I can fiddle around with some of those variables and see the impact. Atleast the variables themselves seem to be named pretty well in the config file so it shouldnt be blind changes. Ill report back |
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#21 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I didn't test them all, but I think any of them got its pro and con. Time to merge them into a definitive SH5 waves mod? I mean a mod containing the best of their settings and possibly further improving them ![]() Quote:
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#22 | |
Ocean Warrior
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![]() EDIT: BTW, Improved Waves - Improved roll & pitch contains not only SeaParaneters.cfg.. also uboat's .sim-files..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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