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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2926 | |||||
Navy Seal
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The fact that it may work without the two new layers is a huge clue ![]() Quote:
The units that are due to start - I have checked there roaster dates and all looks ok Quote:
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#2927 |
Navy Seal
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Can anyone who was having a ctd during career start test this for me please.
I need you to use your full mod list and add one of these test mods after your full list. So use the OHII full v2.1 + your mods and then one of these tests. There are three test mods in this download - please test one at a time and let me know the result from each one. http://www.4sync.com/archive/ZaGVSFJ...v21_TESTS.html Thanks for your time ![]() |
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#2928 |
Ocean Warrior
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Hi Trevally and everyone
![]() These are two lists - http://rghost.ru/45516862 - old one with OH v2.0 is full, campaign starts and continues normally Code:
000 SH5 RUS 100 Combined sound 101 Intro logo + Loading Mission screens (edited) 102 Accurate German Flags 103 Nauticalwolf's UI (brown) (edited) 104 Pascal Uniforms + Symbolics + Medals (edited) 105 SteelViking's Bunker Fixes 106 Uboat Compass Rose 107 Window Lights Redone 200 Equipment Upgrades Fix byTheBeast (edited) 201 FX Update 0.0.21 ByTheDarkWraith (edited) 202 Magnetic Detonators 3m + TorpLongTrail 203 NewUIs TDC 7.3.0 ByTheDarkWraith (RUS) (edited) 204 NewUIs TDC 7.3.0 Das Boot Crew (edited) 205 NewUIs TDC 7.3.0 ERM Reaper7 NightVision Black Skin (edited) 206 Trevally Automated Scripts v0.6 207 Trevally Harbour & Kiel Canal Pilot v2.9 208 EUF - NewUIs fix + HPBar 209 Cameras ratio 5x4 210 Arclight's MRP (edited) 211 Church's Compass Dials Mod v2.2 - Option Four 212 IRAI 0.0.37 ByTheDarkWraith (edited) 215 Emblems mix 216 SH5 Longer Repairs v.1 EUF (edited) 218 Dooms Decks for VIIABC41 v1.4 219 Sub Interior based on SteelViking's Mod (edited) 220 Silentmichal's interior mod 1.2.1 (edited) 221 Stoianm pitch&roll + U-boats.cfg's (edited) 222 Sub Exhaust 1.0.5 byTheDarkWraith 223 SubFlags 0.0.9 byTheDarkWraith (edited) 224 Sensors based on R.E.M by Xrundel&TheBeast (edited) 300 Illyustrator StrategicMap mod (edited) 300.1 MarineQuadratKarte 301 IO MapCourseLine normal pencil mod 302 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools 303 EQuaTool 01.01 by AvM - Medium Faber-Castell Style 304 SD MapLocationNameFix v1.2 305 TDW No Contact Colors 1.1.0 306 TDW No Contact Tails 1.1.0 400 OPEN HORIZONS II full v2.0 (edited) 400.1 RUS v 5.0 for OPEN HORIZONS-II v 2.0 401 Harbour Addition by HanSolo78 reworked by Trevally for OHII v2.0 (edited) 402 TDW Mines Subnets Detectable in hydro 403 Cerberus62 Historical Ship Equipment (edited) 404 MightyFine Crew Mod 1.2.1 Alt w beards (edited) 405 MCCD 1.04 MFCM 1.2.1 compatible (edited) 406 Reworked Morale and Abilities v.1.1 (RUS) 407 Speech fixes and additions (edited) 600 DynEnv v2.9 - 1. Main Mod 601 DynEnv v2.9 - 10.II Seafloor (medium resolution) 602 DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) 604 Shadow Improvement ModLR 605 EUF UBoat FX v0.0.3 byTheBeast (edited) + AilBubbles 606 Sober's base sky mechanics 607 Fog Distances v2.0 608 Waves v2.0 (medium) 609 Sober's better terrain v3 SH5 610 Sober's Lights Cfg V5 SH5 (edited) 611 Small trees 612 SteelViking's Sky Banding Mod 613 Underwater&Surface filters + caustics + AilImpurity 700 Alternate Sinking Mechanism SH5 (edited) 701 Enhanced FunelSmoke1.2 by HanSolo78 (MTNS) 702 Old Style Explosions + Sober's smoke screen (edited) 703 SH5Lifeboats by Rongel TDW stoianm v2.1 (edited) 703.1 SH5Lifeboat Wooden v0.2 704 Smaller flags for Warships 705 Upgrades&Torpedoes free + dates 706 TDW FX Fix for Sober's chimney smoke v2 by Pedrobas 707 Torpedo Splash + Phenom's torpedo body&trail 800 MusiC 801 Change docked days 802 Trevally's Missions campaign starts and continues normally Code:
000 SH5 RUS 100 Combined sound 101 Intro logo + Loading Mission screens (edited) 102 Accurate German Flags 103 Nauticalwolf's UI (brown) (edited) 104 Pascal Uniforms + Symbolics + Medals (edited) 105 SteelViking's Bunker Fixes 106 Uboat Compass Rose 107 Window Lights Redone 200 Equipment Upgrades Fix byTheBeast (edited) 201 FX Update 0.0.21 ByTheDarkWraith (edited) 202 Magnetic Detonators 3m + TorpLongTrail 203 NewUIs TDC 7.3.0 ByTheDarkWraith (RUS) (edited) 204 NewUIs TDC 7.3.0 Das Boot Crew (edited) 205 NewUIs TDC 7.3.0 ERM Reaper7 NightVision Black Skin (edited) 206 Trevally Automated Scripts v0.6 207 Trevally Harbour & Kiel Canal Pilot v2.9 208 EUF - NewUIs fix + HPBar 209 Cameras ratio 5x4 211 Church's Compass Dials Mod v2.2 - Option Four 212 IRAI 0.0.37 ByTheDarkWraith (edited) 215 Emblems mix 216 SH5 Longer Repairs v.1 EUF (edited) 218 Dooms Decks for VIIABC41 v1.4 219 Sub Interior based on SteelViking's Mod (edited) 221 Stoianm pitch&roll + U-boats.cfg's (edited) 224 Sensors based on R.E.M by Xrundel&TheBeast (edited) 300 Illyustrator StrategicMap mod (edited) 301 IO MapCourseLine normal pencil mod 302 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools 303 EQuaTool 01.01 by AvM - Medium Faber-Castell Style 400 OPEN HORIZONS II full v2.1 (edited) 400.1 RUS v 6.0 for OPEN HORIZONS-II v 2.1 I don't think it was a RAM issue.. remind me TDW Ship Inertia issue - (impossible to start the campaign, the CTD while loading, does not require a lot of RAM).. Trevally, do you want me to test it all over again, disabling the mods one by one?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2929 | |
Ocean Warrior
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OK.. I will test all these soon.. immediately.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2930 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have noticed that your second list features an "edited" version of OHII v2.1; maybe detailing the changes you have done might give Trevally some clue ![]() |
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#2931 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#2932 | |
Ocean Warrior
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![]() As you can see, OHII v2.0 (edited) is included in the first list too.. Both mods were edited the same way - removed folder Sound and added mod SOAN filter fix for TDW UI.. PS: SOAN filter fix - http://www.subsim.com/radioroom/show....php?p=1945020
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2933 | |
Navy Seal
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![]() Can anyone test the other two tests? So - test one had the layer with the type II boat removed. What is wrong with the type II that OHII works on its own but not with other mods? Why does my version work? |
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#2934 |
Ocean Warrior
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OK.. I did the tests..
full list + OHIIv2.1 fix test 1 - campaign starts and works OK.. full list + OHIIv2.1 fix test 2 - CTD while loading.. don't see any sense to test OHIIv2.1 fix test 3 because there are both layers (Danzig and Type II) are commented.. so the problem is in the Type II layer.. I think so ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2935 |
Navy Seal
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guilty as charged
But why is it only with other mods - what mod changes the files for the typeII? |
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#2936 |
Navy Seal
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Here is my mod list where it works fime with typeII
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack No Logo Intro Menu_Animation v. 01.00 by AvM NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 Equipment_Upgrades_Fix_v1_4_byTheBeast Cerberus62 Corrected Depth Charge Projector 1.0 smaller flags for Warships 1_0b Trevally flags Trevally Real Environment FX_Update_0_0_19_ByTheDarkWraith SH5 sounds Stormy OH FX SteelViking's Interior Mod V1.2 IRAI_0_0_37_ByTheDarkWraith SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 SH5_7A_Conning_Fix SH5_Type_7_RR_Tweaks_v0_0_1_byTheBeast Real Environment(for movie) sobers real trees Sub_Bubbles_v0_0_2a_ byTheBeast New_Torpedo_Door_Sound_Mix NewUIs_TDC_7_2_1_ByTheDarkWraith OPEN HORIZONS II_full Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Scopes 8x5 Trevally Tutorial - All v0.2(for OHIIv1.3) MQK_Test Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally |
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#2937 | |
Ocean Warrior
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![]() Your list is too short, that's why.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2938 |
Ocean Warrior
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So, Trevally, what do you advise?
To comment out Type II layer in the last Total_Germany.pj? I mean, in my case last one included in HA..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2939 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Imo it must be a problem closely related to the submarine added, rather than a generic CPU threads issue ![]() |
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#2940 | |
Navy Seal
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![]() If this TEST 1 (TypeII removed) fixes all the ctd during camaign startup that many where having - I will make test 1 a patch. We should still try and track down why? The typeII is just like any other unit - nothing special. So I do not think it is PC related but rather Submarine or Roaster file clash (another mod) |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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