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Old 04-24-13, 05:19 AM   #2926
Trevally.
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Quote:
Originally Posted by gap View Post
Just thinking out loud with you, Trevally...

I don't think so. The starting date of early equipments is normally set to NULL, which means that campaign starting date shouldn't be relevant

Since we are at it, have you checked roster AppearanceDates?
I have checked the unit dates for some of the scripted units that are now due to show from 30/8/39 and all are ok


Quote:
This seems a strong evidence against the Type II
Yes - this must be where I focus my search
The fact that it may work without the two new layers is a huge clue

Quote:
Is this layer loaded at campaign start?
Yes - but not due to spawn most of the units until 01/09/39
The units that are due to start - I have checked there roaster dates and all looks ok


Quote:
I agree



Quote:
Wasn't it one of the first features added to v 2.1, which you had fully tested?
Yes - i have had this in my game for a few months without issue
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Old 04-24-13, 05:23 AM   #2927
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Can anyone who was having a ctd during career start test this for me please.

I need you to use your full mod list and add one of these test mods after your full list.
So use the OHII full v2.1 + your mods and then one of these tests.
There are three test mods in this download - please test one at a time and let me know the result from each one.

http://www.4sync.com/archive/ZaGVSFJ...v21_TESTS.html

Thanks for your time
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Old 04-24-13, 05:23 AM   #2928
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Hi Trevally and everyone

These are two lists - http://rghost.ru/45516862 -

old one with OH v2.0 is full, campaign starts and continues normally

Code:
000 SH5 RUS
100 Combined sound
101 Intro logo + Loading Mission screens (edited)
102 Accurate German Flags
103 Nauticalwolf's UI (brown) (edited)
104 Pascal Uniforms + Symbolics + Medals (edited)
105 SteelViking's Bunker Fixes
106 Uboat Compass Rose
107 Window Lights Redone
200 Equipment Upgrades Fix byTheBeast (edited)
201 FX Update 0.0.21 ByTheDarkWraith (edited)
202 Magnetic Detonators 3m + TorpLongTrail
203 NewUIs TDC 7.3.0 ByTheDarkWraith (RUS) (edited)
204 NewUIs TDC 7.3.0 Das Boot Crew (edited)
205 NewUIs TDC 7.3.0 ERM Reaper7 NightVision Black Skin (edited)
206 Trevally Automated Scripts v0.6
207 Trevally Harbour & Kiel Canal Pilot v2.9
208 EUF - NewUIs fix + HPBar
209 Cameras ratio 5x4
210 Arclight's MRP (edited)
211 Church's Compass Dials Mod v2.2 - Option Four
212 IRAI 0.0.37 ByTheDarkWraith (edited)
215 Emblems mix
216 SH5 Longer Repairs v.1 EUF (edited)
218 Dooms Decks for VIIABC41 v1.4
219 Sub Interior based on SteelViking's Mod (edited)
220 Silentmichal's interior mod 1.2.1 (edited)
221 Stoianm pitch&roll + U-boats.cfg's (edited)
222 Sub Exhaust 1.0.5 byTheDarkWraith
223 SubFlags 0.0.9 byTheDarkWraith (edited)
224 Sensors based on R.E.M by Xrundel&TheBeast (edited)
300 Illyustrator StrategicMap mod (edited)
300.1 MarineQuadratKarte
301 IO MapCourseLine normal pencil mod
302 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
303 EQuaTool 01.01 by AvM - Medium Faber-Castell Style
304 SD MapLocationNameFix v1.2
305 TDW No Contact Colors 1.1.0
306 TDW No Contact Tails 1.1.0
400 OPEN HORIZONS II full v2.0 (edited)
400.1 RUS v 5.0 for OPEN HORIZONS-II v 2.0
401 Harbour Addition by HanSolo78 reworked by Trevally for OHII v2.0 (edited)
402 TDW Mines Subnets Detectable in hydro
403 Cerberus62 Historical Ship Equipment (edited)
404 MightyFine Crew Mod 1.2.1 Alt w beards (edited)
405 MCCD 1.04 MFCM 1.2.1 compatible (edited)
406 Reworked Morale and Abilities v.1.1 (RUS)
407 Speech fixes and additions (edited)
600 DynEnv v2.9 - 1. Main Mod
601 DynEnv v2.9 - 10.II Seafloor (medium resolution)
602 DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
604 Shadow Improvement ModLR
605 EUF UBoat FX v0.0.3 byTheBeast (edited) + AilBubbles
606 Sober's base sky mechanics
607 Fog Distances v2.0
608 Waves v2.0 (medium)
609 Sober's better terrain v3 SH5
610 Sober's Lights Cfg V5 SH5 (edited)
611 Small trees
612 SteelViking's Sky Banding Mod
613 Underwater&Surface filters + caustics + AilImpurity
700 Alternate Sinking Mechanism SH5 (edited)
701 Enhanced FunelSmoke1.2 by HanSolo78 (MTNS)
702 Old Style Explosions + Sober's smoke screen  (edited)
703 SH5Lifeboats by Rongel TDW stoianm v2.1 (edited)
703.1 SH5Lifeboat Wooden v0.2
704 Smaller flags for Warships
705 Upgrades&Torpedoes free + dates
706 TDW FX Fix for Sober's chimney smoke v2 by Pedrobas
707 Torpedo Splash + Phenom's torpedo body&trail
800 MusiC
801 Change docked days
802 Trevally's Missions
new one with OH v2.1 is greatly shortened,
campaign starts and continues normally

Code:
000 SH5 RUS
100 Combined sound
101 Intro logo + Loading Mission screens (edited)
102 Accurate German Flags
103 Nauticalwolf's UI (brown) (edited)
104 Pascal Uniforms + Symbolics + Medals (edited)
105 SteelViking's Bunker Fixes
106 Uboat Compass Rose
107 Window Lights Redone
200 Equipment Upgrades Fix byTheBeast (edited)
201 FX Update 0.0.21 ByTheDarkWraith (edited)
202 Magnetic Detonators 3m + TorpLongTrail
203 NewUIs TDC 7.3.0 ByTheDarkWraith (RUS) (edited)
204 NewUIs TDC 7.3.0 Das Boot Crew (edited)
205 NewUIs TDC 7.3.0 ERM Reaper7 NightVision Black Skin (edited)
206 Trevally Automated Scripts v0.6
207 Trevally Harbour & Kiel Canal Pilot v2.9
208 EUF - NewUIs fix + HPBar
209 Cameras ratio 5x4
211 Church's Compass Dials Mod v2.2 - Option Four
212 IRAI 0.0.37 ByTheDarkWraith (edited)
215 Emblems mix
216 SH5 Longer Repairs v.1 EUF (edited)
218 Dooms Decks for VIIABC41 v1.4
219 Sub Interior based on SteelViking's Mod (edited)
221 Stoianm pitch&roll + U-boats.cfg's (edited)
224 Sensors based on R.E.M by Xrundel&TheBeast (edited)
300 Illyustrator StrategicMap mod (edited)
301 IO MapCourseLine normal pencil mod
302 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
303 EQuaTool 01.01 by AvM - Medium Faber-Castell Style
400 OPEN HORIZONS II full v2.1 (edited)
400.1 RUS v 6.0 for OPEN HORIZONS-II v 2.1
In the second case, I didn't disabled mods one by one.. just disabled several mods at a time and have tested each time again..

I don't think it was a RAM issue.. remind me TDW Ship Inertia issue - (impossible to start the campaign, the CTD while loading, does not require a lot of RAM)..

Trevally, do you want me to test it all over again, disabling the mods one by one?
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Old 04-24-13, 05:30 AM   #2929
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Quote:
Originally Posted by Trevally. View Post
Can anyone who was having a ctd during career start test this for me please.

I need you to use your full mod list and add one of these test mods after your full list.
So use the OHII full v2.1 + your mods and then one of these tests.
There are three test mods in this download - please test one at a time and let me know the result from each one.

http://www.4sync.com/archive/ZaGVSFJ...v21_TESTS.html

Thanks for your time
ooops.. when I was writing my post this one not yet been..

OK.. I will test all these soon.. immediately..
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Old 04-24-13, 05:42 AM   #2930
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Quote:
Originally Posted by volodya61 View Post
Hi Trevally and everyone

These are two lists - http://rghost.ru/45516862 -

old one with OH v2.0 is full, campaign starts and continues normally

...

new one with OH v2.1 is greatly shortened,
campaign starts and continues normally
Hi Volodya,

I have noticed that your second list features an "edited" version of OHII v2.1; maybe detailing the changes you have done might give Trevally some clue
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Old 04-24-13, 06:06 AM   #2931
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Quote:
Originally Posted by Trevally. View Post
So use the OHII full v2.1 + your mods and then one of these tests.
There are three test mods in this download - please test one at a time and let me know the result from each one.
I gave test one a try with my full mod list + OHII full2.1 and can now start a new career without CTD. I have to go to work now but will test the other two tonight and give feedback on them.
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Old 04-24-13, 06:06 AM   #2932
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Quote:
Originally Posted by gap View Post
Hi Volodya,

I have noticed that your second list features an "edited" version of OHII v2.1; maybe detailing the changes you have done might give Trevally some clue
Hi Gabriele

As you can see, OHII v2.0 (edited) is included in the first list too..
Both mods were edited the same way - removed folder Sound and added mod SOAN filter fix for TDW UI..

PS: SOAN filter fix - http://www.subsim.com/radioroom/show....php?p=1945020
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Old 04-24-13, 06:12 AM   #2933
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Quote:
Originally Posted by 7thSeal View Post
I gave test one a try with my full mod list + OHII full2.1 and can now start a new career without CTD. I have to go to work now but will test the other two tonight and give feedback on them.
Thats great 7thSeal - thanks

Can anyone test the other two tests?


So - test one had the layer with the type II boat removed.
What is wrong with the type II that OHII works on its own but not with other mods?

Why does my version work?
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Old 04-24-13, 06:24 AM   #2934
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Quote:
Originally Posted by Trevally. View Post
Can anyone test the other two tests?
OK.. I did the tests..

full list + OHIIv2.1 fix test 1 - campaign starts and works OK..
full list + OHIIv2.1 fix test 2 - CTD while loading..
don't see any sense to test OHIIv2.1 fix test 3 because there are both layers (Danzig and Type II) are commented..

so the problem is in the Type II layer.. I think so ..
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Old 04-24-13, 06:31 AM   #2935
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guilty as charged


But why is it only with other mods - what mod changes the files for the typeII?
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Old 04-24-13, 06:33 AM   #2936
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Here is my mod list where it works fime with typeII

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Cerberus62 Corrected Depth Charge Projector 1.0
smaller flags for Warships 1_0b
Trevally flags
Trevally Real Environment
FX_Update_0_0_19_ByTheDarkWraith
SH5 sounds Stormy OH FX
SteelViking's Interior Mod V1.2
IRAI_0_0_37_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
SH5_7A_Conning_Fix
SH5_Type_7_RR_Tweaks_v0_0_1_byTheBeast
Real Environment(for movie)
sobers real trees
Sub_Bubbles_v0_0_2a_ byTheBeast
New_Torpedo_Door_Sound_Mix
NewUIs_TDC_7_2_1_ByTheDarkWraith
OPEN HORIZONS II_full
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Scopes 8x5
Trevally Tutorial - All v0.2(for OHIIv1.3)
MQK_Test
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally
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Old 04-24-13, 06:49 AM   #2937
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Quote:
Originally Posted by Trevally. View Post
guilty as charged


Quote:
Originally Posted by Trevally. View Post
But why is it only with other mods - what mod changes the files for the typeII?
I think it's not a mod, not a RAM.. more likely it's CPU issue.. somewhere, I don't remember exactly, TDW explained why .exe-file is not working with the CPUs correctly.. more mods → performs worse

Quote:
Originally Posted by Trevally. View Post
Here is my mod list where it works fime with typeII
Your list is too short, that's why..
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Old 04-24-13, 06:56 AM   #2938
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So, Trevally, what do you advise?
To comment out Type II layer in the last Total_Germany.pj? I mean, in my case last one included in HA..
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Old 04-24-13, 07:02 AM   #2939
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Quote:
Originally Posted by volodya61 View Post
I think it's not a mod, not a RAM.. more likely it's CPU issue.. somewhere, I don't remember exactly, TDW explained why .exe-file is not working with the CPUs correctly.. more mods → performs worse
if so, why only one of the new layers is causing ctd's?
Imo it must be a problem closely related to the submarine added, rather than a generic CPU threads issue
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Old 04-24-13, 07:07 AM   #2940
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Quote:
Originally Posted by volodya61 View Post
So, Trevally, what do you advise?
To comment out Type II layer in the last Total_Germany.pj? I mean, in my case last one included in HA..
Yes

If this TEST 1 (TypeII removed) fixes all the ctd during camaign startup that many where having - I will make test 1 a patch.

We should still try and track down why? The typeII is just like any other unit - nothing special. So I do not think it is PC related but rather Submarine or Roaster file clash (another mod)
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