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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Ok, thanks.
For JSGME, have to create a folder "whatever name" with a data folder inside, then a library folder and your files in it. Then activate it on top of others mods!
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#2 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
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Thank you very much, V13dweller!
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#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#4 |
Ocean Warrior
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Just look at any other mod.. how it was done.. the folder structure, etc.
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I will upload it to the Mods Workshop in the downloads section.
Last edited by V13dweller; 04-24-13 at 09:53 AM. |
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#6 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
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Even with the fix a River class frigate still seems to sink itself while running over a u-boat sitting still at 30 meters. The only chance to prevent this is probably to increase the minimum distance from the ship the charges may be fired. But I don't know enough about the game mechanics to evaluate if this is possible or even sensible. I'm surprised that this problem wasn't mentioned before.
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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What do you mean? did it throw them with the KGun or the Depth charge racks?
Fixed, the MK-9 Kgun has a shorter range then the Basic one, Im sorry, I overlooked that. The MK-9 also has a longer reload time, at 30 seconds, do you want me to make it as fast as the basic one, at one throw per 15 seconds? or raise the Basic one to 30 seconds? |
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#8 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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I think the main problem is that destroyers don't accelerate before dropping DCs to get ahead of the explosion before it happens. In SH3/4 they all did that. In SH5 they seem to drop DCs at slow/medium speed. Could that be fixed with a script?
The only other "solution" is to always have your sub maybe 60m+ deep so that DDs can get away before explosions. |
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