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Old 04-20-13, 03:54 PM   #1
Harper
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Join Date: Apr 2013
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Alright, so I just found a lone merchant North of Britain, supposed to be killing some AMCs (whatever those are) and a carrier but I could not resist with the merchant lined up perfectly. So it did not go all that well.

First I locked the target with spacebar. I pulled up the book off of the left of the screen and clicked on freighter that is underlined, scrolled over to liberty merchant and clicked on the XO's (I think it is the XO) picture at the bottom and then clicked on the far left button that I think it called torpedo attack, it shows a periscope. Now I click the Identify target. Nothing happened and with a lot of tinkerings, I don't know what I did really, it finally changed the underlined word freighter to Large steamer.

I got tired of messing with that part and just went and used the range finder as it would let me do it know. Ranged the target at 2200 meters. Set the AOB and then clicked on the speed. It has an option to guess the speed so I hit that and it told me that there was not enough information yet. SO I punched in 10 knots and let the salvo go. I also closed up the salvo spread to the first notch.

I got one hit in the hind quarter of the ship.

I went back to fire another torpedo and this time it was more than happy to guess the speed for me at 4 knots for some reason. Went through same steps with some frustration with the identifying of the target, but got it to go back to large steamer. Also I had to relock the target for some reason when starting on the 2nd attack.

This time I fired and hit it dead center, I think he was 1800 meters on this attack.

Ship still did not look to be going down, It came to a stop and I waited a bit to see if it would decide to die, didn't look like it so I started working on one more shot and the game just closed out and went to the desktop
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Old 04-20-13, 04:31 PM   #2
Kessner
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Join Date: Mar 2013
Location: Diving fast, Running silent....
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I do not have the DW mod installed at the moment, but from what I see of it, looks like it clears up alot of issues. See I do what I had been doing in SH3's campaing...

1) ID the target ship and mark its direction with the compess. Use the ruler and draw the estamated travel point. Draw the estamated (in SH3 5km range to be sighted) in SH5 the 3Km range to be sighted. Draw my kill zone or box, draw my estamated intercept range to the kill zone. In between 3km and 2km or up to 2km to give room for distance change by target.

2) get into position and wait..

3) I fallow the steps that was given to me. Because I am still useing the default menue set, fire and sink the target..

This seems to work best for me... The target is reconized by it being a red object on the map, but then again it is a default setting.
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