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Old 04-19-13, 10:11 PM   #1
bandit484
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Is it possible to use 19to 9 screen resolutions with this mod? I appolagise if this seems like a stupid question.
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Old 04-20-13, 04:45 AM   #2
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Quote:
Originally Posted by bandit484 View Post
Is it possible to use 19to 9 screen resolutions with this mod? I appolagise if this seems like a stupid question.
Are you talking about the resolution in the game graphic setting menu? If so, then no problem.
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Old 04-20-13, 07:03 AM   #3
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Version 2.1 about to be released. Doing final play testing.
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Old 04-20-13, 07:12 AM   #4
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Waiting...

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Old 04-20-13, 02:20 PM   #5
bandit484
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Quote:
Originally Posted by Traveller View Post
Are you talking about the resolution in the game graphic setting menu? If so, then no problem.
Yes i was my friend. Thank you for answering my question
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Old 04-21-13, 07:00 PM   #6
J0313
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Hello Traveller. Anxiuosly awaiting your next installment. Keep up the good work.
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Old 04-22-13, 05:17 AM   #7
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Sorry for the delay, everyone. I found a serious problem after uploading, and removed it. But all is good (hopefully). I decided to go ahead and add a bunch more new features. That was the main reason for the long delay. This is a big update. I've put a lot of time and effort making and testing it. I'm quite pleased with it. Please let me know if you like it.



v2.1

- Added custom enemy land-based fuel storage tanks. These large fuel storage tanks can be destroyed with surface guns, and will explode easily when hit. When destroyed, they will burn for approximately two days. New explosion and fire graphics are included. Secondary explosions also added for atmosphere. These new fuel storage tanks are now located around various enemy ports and seaplane bases. Once destroyed, they are destroyed for good. They will not be rebuilt again later. More locations to come in future versions. Also included are two custom campaign mission where the captain is assigned to destroy fuel storage tanks in enemy ports.


- Added customized landed/floating versions of various float planes. These include American PBY-4, plus Japanese F1M, H6K, and H8K. All include damage models and static propellers. You will find these planes parked near a few various float plane bases and harbors. More locations to come in future versions.


- Added groups of enemy bomber and figher patrols around the Japanese main islands. These groups consist of 6-8 aircraft, and will attack on sight.


- Added new G4M torpedo bombers. These bombers now carry a single torpedo and will attack from low altitude. Also added new level B5N2 bombers. These small bombers will drop bombs from medium-high altitude.


- Added Allied fighter patrols near Freemantle, Brisbane, Midway, and Pearl Harbor. If you notice any of these aircraft buzzing the port, get their number and report them!


- Added Nakajima A6M2-N floatplane patrols. Also added guns and bombs to them. They will now strafe and bomb.


- Added Zero fighter patrols. Also, all enemy bases now have some type of fighter cover.


- Added guns to F1M Pete patrol planes. They will now make multiple strafe runs.


- Increased firepower damage of Zero 20mm cannon shells. Also reduced shell storage amounts down to more historical amounts.


- Reduced aircraft shadow patrol amounts. There will now be fewer shadow aircraft patrols, and in return, more attack aircraft patrols. Now for about every three enemy aircraft patrols launched, one will be a shadow patrol (~33%). This should somewhat reduce the large swarms of shadow aircraft following the sub around on the surface.


- Torpedo Scandal revisited. Mk 14 torpedoes now have higher failure rates. Until now, (in my opinion) it was still too easy to rack up high tonnage scores in the early years of the war with the Mk 14 torpedo. No more. Hopefully this will reflect more historical torpedo failure rates and patrol tonnage amounts from 1941-1943. Get ready for the same frustration actual captains had to deal with.


- Changed the completion of defect fixes of Mk14 torpedoes to a more historical date of September 1943. Also added radio messages based on historical dates telling captains what detonater to use.


- Restored the original aircraft map icons on the strategic map for practical gameplay reasons. You will be able to see aircraft icons again when zoomed in close.


- Added a few new campaign game radio messages and War News events in the captain's office.


- Rescue Sub 1.2 and Hardcore patches are now merged and permanent features of Traveller Mod.


- Corrected the problem with the H6K and H8K lower altitude patrols not launching in career games.


- Corrected the Subchaser ship ID that was still showing in the periscope, TDB, and map views.


- Updated optional No Midway Transfer patch to be compatible with Traveller Mod v2.1




Download v2.1 here: http://www.mediafire.com/?k0wdzwx1wwc3wuw

Last edited by Traveller; 04-22-13 at 06:50 AM.
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Old 04-22-13, 06:32 AM   #8
fitzcarraldo
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Many thanks Traveller! Downloading now v2.1, and trying...

Best regards!

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Old 04-22-13, 06:37 AM   #9
arnahud2
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Thank you so much for 2.1 version, Traveller
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Old 04-22-13, 06:49 AM   #10
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Hope you all like it. It's by no means finished, but from now on there will be fewer and smaller improvements and added features. I do plan on adding more fuel storage tanks near enemy ports, plus I want to add more landed enemy seaplanes.

Here are a few screenshots showing some of the new v2.1 features:


The new Fuel Storage Tanks:





Shelling enemy fuel storage tanks at Wake:







Shelling fuel storage tanks at about 6 miles:






Landed PBY-4's at Midway:







Landed enemy floatplanes at Wake:



Last edited by Traveller; 04-22-13 at 07:03 AM.
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Old 04-22-13, 09:13 AM   #11
fitzcarraldo
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Dear Traveller: Are you using the TMO 25 default environment? Simply, my TMO 25 sea don´t look as yours. I have problems of black-greyish shadows on the sea, and looks very bad.

Many thanks!

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