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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Stowaway
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Yeah, I was stuck there, too.
You have to add line in menu.txt and in shipname.cfg files... But it still does not read the data from the .cfg file. I guess it has to be linked using item id? |
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#32 | |
Watch
![]() Join Date: Sep 2003
Posts: 30
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http://www.subsim.com/radioroom/showthread.php?t=111832 Semper Fi Mud I agree with you about not fine tuning things to the point where all measurements are precise (therefore, making it too easy). 'Realism' is always most important for me, also. However, this little project doesn't have anything to do with range estimates. It's actually an attempt to try to add some useful realism to the in-game recognition manual, only so that people who might want to use it don't have to go out-of-game to get necessary target ship info. |
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#33 |
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![]() Join Date: Sep 2003
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Mods,
Is it possible to edit the thread title to put a [WIP] at the beginning of the title ? I started this before noticing the system you guys came up with for tracking this stuff in the forum. Of course, the obvious question may be " If this guy can't figure out how to edit a thread title, what the heck is he doing playin' around inside the game files ?! " And, at this point, I happen to think that's a very good question. |
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#34 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#35 |
Stowaway
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Brigs,
please inform us if you do manage to add data to rec. manual (length and aspect ratio); data that will be read from shipname.cfg files... |
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#36 |
Stowaway
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If you plan on using the tic-marks with a real Range-Calculator (like Kim Rønhof's Mark3B), then you need to either do changes to your Cameras.dat file or perhaps use my Cameras mod from this threat.
http://www.subsim.com/radioroom/showthread.php?t=115525 |
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#37 |
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![]() Join Date: Jul 2007
Posts: 17
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Where I can get Brigs's mod? Given link doesn't work.
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#38 |
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![]() Join Date: Apr 2011
Posts: 28
Downloads: 35
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This is great! Thanks!
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#39 |
Eternal Patrol
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You know, when people revive a thread after almost six years they usually add something to it. The guy who started it hasn't even looked at Subsim in five years.
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“Never do anything you can't take back.” —Rocky Russo |
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#40 |
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![]() Join Date: Apr 2011
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My bad. I was going through the mods thread and thought I'd thank the creator of the mod. Thanks for implying I had something to do with the OP not being here for five years though. Clearly the mature choice
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#41 | |
Admiral
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These old threads show the concern we had for figuring manual targeting, and wondering why we didn't get the results we expected.
Back in 2007 (depending on which patched version was out then, 1.1 or 1.2) the guys using the metric system were getting manual targeting stadimeter readings that were in yards not meters!? Little did anyone suspect this error was a contributing factor to those using the metric system to getting inaccurate firing solutions. I see someone pointed out they should use Krupps Dimensions for ship mast height. The need for revising the measurements was really needed back in those days (and they still are today).....the measurements were terribly inaccurate! However, Krupp made his dimensions for the stock ships based on real life measurements. The only trouble with that was the measuring tools the game provided were just as inaccurate as the measurements. The idea of listing lengths in the Recognition Manual so the scope could measure a ships angled length compared to its true length is an excellent one for figuring AoB. However, we didn't know the scope telemeter divisions were not accurately scaled to measure the particular Field of View the scope provides. Nor did anyone suspect the particular resolution/aspect angle a player used with his system, would be different compared to someone else when looking at the same target, at the same distance!? Having accurate measurements are only as good as the accuracy of the yard stick you use with them. I'll admit one thing, as long as you allow the target to get so close you can see the "whites off their eyes", an average player will never know how far off his firing solution really was....his result of getting a hit is all that counts. Gut shots do wonders for a shooters ego. ![]()
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