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#1 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Thanks for the reply, Steve!
I'm using the GWX gold mod and everything is on realistic except I use external view and stabilized view. So even though I don't know what the contact on the map is (friend or foe), I can go to external and move to their location to check their flag. With that said, it has been extremely challenging (or frustrating!) for me.. but I enjoy that. I did start with a different mod, and it seemed too easy. Every ship I hit sunk right away. With GWX, man it's tough!... And now I see what you're saying, those buggers are persistent!! I'll take your advice about the shallow water.. it seems suicidal! Can you clarify something? When you say "go silent" does this just mean the setting where you tell the chief engineer to run silent or does it mean that and ALSO turn everything else and stop? The reason I ask is that when I give the command to run silent, we're still moving slow, I can go to flank speed, but.. am I still silent?? Is the only way to be silent, just to shut everything off and drift? Also, you're saying I should move towards the attacking destroyer? I want to make sure I understand. All I do is zig zag and panic lol!!!!! and hope.. |
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#2 |
Chief
![]() Join Date: Mar 2010
Posts: 327
Downloads: 33
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I think I read a post sometime ago that said the only way to be silent is set for silent running and set your speed to 1 or 2 knots, above this I think you start to be noisey
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#3 |
Eternal Patrol
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The above is correct. Two knots is the maximum for silent running. In older games Silent Running would automatically shut off if you accelerated. In SH3 and later this is not so, and that's a good thing. In SH3 if you do use a sudden burst of speed the crew will still remain silent, not doing any repairs or loading torpedoes. Just remember to shut it off when the action is finished, or nothing will ever get repaired, even on the surface.
In real life they couldn't stop underwater unless they were lying on the bottom. The trim was never perfect, and sooner or later the boat would begin to rise or sink. Either the boat had to move or the pumps had to be run, and either one would make some noise. By turning toward the attacking destroyer I mean remain slow and silent until you hear his propellers. Once he is that close he can no longer hear you, and the actual drop is blind. You can hear which direction he's coming from or look at the map to see which contact line is the closest. If he's doing 12 knots when he drops and you're doing 8, then if you turn the same direction he's going (i.e. away from him) then he'll only be going 4 knots faster than you, and he's over you longer, giving the depth charges more time in your area. If you turn toward him and make it all the way, then the differential is 20 knots and he's dropping where you were, not where you are. If you only make it halfway and he's heading across from your direction, he's moving 12 knots sideways to you and your beam makes you a narrower target. Remember the old fighter pilot's saying: Always turn into your enemy. Even if you don't get a shot back at him you still give him the worst possible shot at you. Also remember that this only applies to the attack run itself. While you're silent turn your tail to him. It gives you a smaller sonar signal and with any luck will get you away from him.
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