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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Thunder
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Probably best to post this here.
According to the BALAO class, BATFISH (SS-310) Muskogee War Memorial: Quote:
Good thing we guessed right :) I don't know why these tidbits of information should be so hard to find - it is like everything is TS with the modders. And, I didn't want to bother the Batfish folks because they have a lot to deal with, especially now with the recent death "in their family" - a WWII submarine vet. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#2 |
Navy Seal
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Good find aanker
![]() So the sim is right. Obs scope lower than attack scope. But doesn't really make sens to me ![]() Meaning obs scope used for observations not that close to danger and with best observation setting (height, magnification etc) and attack scope for action close to danger with best "camouflage" (thin lens and mast diameter, lower height etc)... Well, if i was a sub conceptor, i would have built the inverse we have! ![]()
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I'm just guessing here, but I can think of a few issues. |
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#4 | |
Navy Seal
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When leaving one for the other, didn't it retract automaticaly?
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#5 |
Pacific Thunder
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Yes, whenever they wanted they used both at the same time... don't forget the SD radar mast was also raised before surfacing to check for aircraft, and they "walked the scope" in a 360 before surfacing.
The Obs scope was also used for navigation - they called it the "Nav scope" |
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I think they used both at least sometimes, not sure how often, I can't remember just where I read that. Probably when they are just searching for something. Not much else to do when they are waiting for something to come along. The automatic retraction that happens when you dive is purely a game thing. |
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#7 |
Navy Seal
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Thanks for all replies, and clearing that up
![]() Now, with TMO, i just discovered when i clic the periscope tube in main room/cunning tower, we can see it mouving and raise! ![]() Nice animation by the way with both handles deploying ![]() Was wondering if i can get same periscope sound raising/lowering in main room/cunning tower view, as when in periscope view? Because there isn't any sound yet...at least can't hear one ![]() Maybe some manip in command.cfg to attribute a sound?
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