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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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#2 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you Traveller for your 2.03 mod
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#3 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Ahh, nice to see you back Traveller. I think I may just get back into SH4 now
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#5 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Thanks guys.
![]() Here's an updated list of new features I have planned so far for v2.04: - Random groups of 2-6 enemy bomber formations cruising around. Be very afraid if you come across one of these groups without diving. - Strategically placed enemy coast observation posts. While cruising on the surface close to land, you can now be spotted by local enemy coast observation posts and have your position reported. You won't see them or know they saw you. - All Japanese bases will now have visual, surface search radar, and HF/DF sensor equipment. - Wake Island to have a small Japanese seaplane base starting from the end of Dec. 1941 until the end of the war. |
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#6 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Dude your killing me with all these great additions. I have a feeling RSRD is in my future hahaha! Keep up the great work!
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#7 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#8 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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"Removed all sharpened and detailed submarine textures. They are now available as a separate download called 'Traveller Improved Submarine Textures'. This was done to reduce the file size of Traveller Mod by 1/3. 'Traveller Improved Submarine Textures' mod is compatible with all versions of Traveller Mod."
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#9 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?
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#10 | |
Navy Seal
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There are bugs unfortunately he was unable to resolve before whatever took him away from the mod.I believe it may be why he deleted the mod from the provided links soon after and his PM's are disable or were last I checked. I know the fuel tanks at Wake Island in V 2.6 are there.Not sure about anywhere else as I quit using the mod due to some CTD's involving convoys.Unfortunate because it is a really great mod, just needs the creator to identify some issues. |
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#11 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Thanks to Fitzcarraldo and Neal again. |
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#12 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#13 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Yes, destroying fuel storage tanks gives you renown. And they are only visible after certain dates or missions received. |
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#14 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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Another quick one....
Why sonar stations is not available while surfaced?? WCA sonar historically could be used on surface at low speeds... ![]() |
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#15 |
Best Admiral in the USN
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Just wanted to ask those who use it a question. Why don't you have the Midway Transfer enabled? After all you get to Japan faster and can stay a couple of extra days off the home islands. Which in turn might net some more tonnage if you're lucky.
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