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Old 04-05-13, 04:40 PM   #1
Kelly621
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Traveller,

Thank you for the update. Using your mod has made me a far more cautious skipper
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Old 04-05-13, 05:57 PM   #2
BillBam
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Too bad, RSRD is a nice MOD but I can only play in short shifts due to my work schedule. That being said it sucks playing RSRD for a couple of hours and not coming across any activity. TMO alone allows for some action waiting for the BIG action.
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Old 04-05-13, 09:39 PM   #3
Fifi
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Just a quick one: why only 2 men for repair crew??
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Old 04-05-13, 11:26 PM   #4
Traveller
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Quote:
Originally Posted by Fifi View Post
Just a quick one: why only 2 men for repair crew??
Main reason was to prevent the player from loading up more crew than historical amounts while in port. But it was tweaked to allow the same repair speeds, just less repair crew now.
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Old 04-05-13, 11:29 PM   #5
Traveller
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Upcoming Traveller Mod v2.04 new features so far:

- Random groups of 2-6 enemy bomber formations cruising around. Be very afraid if you come across one of these groups without diving.

- Local enemy coast observation posts. While cruising on the surface close to land, you can now be spotted by local enemy coast observation posts and have your position reported. You won't see them or know they saw you.

- All Japanese bases will now have visual, surface search radar, and HF/DF sensor equipment.

Last edited by Traveller; 04-06-13 at 03:46 AM.
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Old 04-06-13, 02:10 AM   #6
Fifi
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Quote:
Originally Posted by Traveller View Post
Main reason was to prevent the player from loading up more crew than historical amounts while in port. But it was tweaked to allow the same repair speeds, just less repair crew now.
Good to know
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Old 04-06-13, 05:47 AM   #7
arnahud2
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Thank you Traveller for your 2.03 mod
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Old 04-06-13, 08:22 AM   #8
Soviet Creeper
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Ahh, nice to see you back Traveller. I think I may just get back into SH4 now
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Old 08-22-13, 09:14 PM   #9
chris455
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"Removed all sharpened and detailed submarine textures. They are now available as a separate download called 'Traveller Improved Submarine Textures'. This was done to reduce the file size of Traveller Mod by 1/3. 'Traveller Improved Submarine Textures' mod is compatible with all versions of Traveller Mod."

And we get this where?????????????????
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Old 08-25-13, 02:04 PM   #10
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This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?
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Old 03-22-14, 12:25 AM   #11
LCQ_SH
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Another quick one....

Why sonar stations is not available while surfaced?? WCA sonar historically could be used on surface at low speeds...
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Old 03-22-14, 12:44 AM   #12
Admiral Halsey
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Just wanted to ask those who use it a question. Why don't you have the Midway Transfer enabled? After all you get to Japan faster and can stay a couple of extra days off the home islands. Which in turn might net some more tonnage if you're lucky.
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Old 03-24-14, 05:55 PM   #13
eers75
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Quote:
Originally Posted by LCQ_SH View Post
Another quick one....

Why sonar stations is not available while surfaced?? WCA sonar historically could be used on surface at low speeds...
I have recently returned to silent hunter after a long break and im interested in this as well.

I am by no means a technical reference on this at all but in doing some reading and researching it looks like that passive sonar was capable while surfaced due to the devices being mounted on the keel on US subs? <--- Im sure the very knowledgeable skippers out there can confirm/deny this as again im not very sure.

If anyone knows the files to look in I would be interested in making some modifications for my own personal use with regards to not having any sonar capabilities while surfaced.

This is of course if passive sonar was capable during WWII while surfaced. I like to play with as much realism as I can and am interested in this.

Im somewhat familiar with how to modify files but cant seem to locate how to enable/modify this aspect of the mod. Just a personal preference but again if this is historically accurate Id like to enable sonar while surfaced.

Literally I have just returned yesterday to silent hunter simming so I will do some more reading on the historical references on this topic to see if I can come up with an answer on my own.
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Old 07-20-15, 06:46 PM   #14
Fearless
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I'm really enjoying this mod. The only issues I found was that:

1. The secondary objective for returning to base (For my instance is Manila) marker remains located at that location even though the base has been moved elsewhere; and

2. I no longer have the Captain's Quarters/Radio Room which I had access to in TMO.

Is there a way point 1. can be fixed and point 2. can be reinstated?
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Old 07-20-15, 09:43 PM   #15
fitzcarraldo
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Someone did resolve the problem with the ships added by Traveller's 2.6 causing CTDs? .This is the main cause I don't use the mod.

Best regards.

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