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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Traveller,
Thank you for the update. Using your mod has made me a far more cautious skipper ![]() |
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#2 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Too bad, RSRD is a nice MOD but I can only play in short shifts due to my work schedule. That being said it sucks playing RSRD for a couple of hours and not coming across any activity. TMO alone allows for some action waiting for the BIG action.
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#3 |
Navy Seal
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Just a quick one: why only 2 men for repair crew??
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#4 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#5 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Upcoming Traveller Mod v2.04 new features so far:
- Random groups of 2-6 enemy bomber formations cruising around. Be very afraid if you come across one of these groups without diving. ![]() - Local enemy coast observation posts. While cruising on the surface close to land, you can now be spotted by local enemy coast observation posts and have your position reported. You won't see them or know they saw you. ![]() - All Japanese bases will now have visual, surface search radar, and HF/DF sensor equipment. Last edited by Traveller; 04-06-13 at 03:46 AM. |
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#6 | |
Navy Seal
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#7 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you Traveller for your 2.03 mod
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#8 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Ahh, nice to see you back Traveller. I think I may just get back into SH4 now
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#9 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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"Removed all sharpened and detailed submarine textures. They are now available as a separate download called 'Traveller Improved Submarine Textures'. This was done to reduce the file size of Traveller Mod by 1/3. 'Traveller Improved Submarine Textures' mod is compatible with all versions of Traveller Mod."
And we get this where????????????????? ![]() |
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#10 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?
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#11 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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Another quick one....
Why sonar stations is not available while surfaced?? WCA sonar historically could be used on surface at low speeds... ![]() |
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#12 |
Best Admiral in the USN
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Just wanted to ask those who use it a question. Why don't you have the Midway Transfer enabled? After all you get to Japan faster and can stay a couple of extra days off the home islands. Which in turn might net some more tonnage if you're lucky.
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#13 | |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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I am by no means a technical reference on this at all but in doing some reading and researching it looks like that passive sonar was capable while surfaced due to the devices being mounted on the keel on US subs? <--- Im sure the very knowledgeable skippers out there can confirm/deny this as again im not very sure. If anyone knows the files to look in I would be interested in making some modifications for my own personal use with regards to not having any sonar capabilities while surfaced. This is of course if passive sonar was capable during WWII while surfaced. I like to play with as much realism as I can and am interested in this. Im somewhat familiar with how to modify files but cant seem to locate how to enable/modify this aspect of the mod. Just a personal preference but again if this is historically accurate Id like to enable sonar while surfaced. Literally I have just returned yesterday to silent hunter simming so I will do some more reading on the historical references on this topic to see if I can come up with an answer on my own. |
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#14 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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I'm really enjoying this mod. The only issues I found was that:
1. The secondary objective for returning to base (For my instance is Manila) marker remains located at that location even though the base has been moved elsewhere; and 2. I no longer have the Captain's Quarters/Radio Room which I had access to in TMO. Is there a way point 1. can be fixed and point 2. can be reinstated?
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#15 |
Argentinian Skipper
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Someone did resolve the problem with the ships added by Traveller's 2.6 causing CTDs? .This is the main cause I don't use the mod.
Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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