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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
It is a depth intended to preserve the hull life from structural fatigue. How can i explains in my bad english, imagine you have a sub .... you launcha hull empty of crew in a depth sea and you found it was destroyed, crushed at 500m. Then the enginner determine a max operative depth of 300m.... Why for ? Because if you never dive under 300m your hull life will be in example 2000 dives. But if you dive at 500m often, your hull be stressed, then the 500m value will drop down, and become 450m, and later 400m. Finally after 500 dives just a 1/4 of the 2000 dives life...... your hull must to be scluted because it is dangerous. Max operative depth is small than crush depth. But i think so the original from the box crush depths in this game was due to the some unaccuracy of DDs to hunt you at bigger depths. This was discovered when TimeTraveller made its Crush Depth program, when the people go to depth the DDs become unaccurate. Some people decide to increase depth charges fall speeds to solve it. I think so, instead to fix this AI problem, the developers decide to limit the sub depths. About TimeTraveller Crush Depth, and Captain America's 400m Depth Gauges, and Boardintrumente 1.0........ You must to compatibilize them..... after apply Crush Depth modificationa and 400m Depth gauge modifications, if you want the Boardinstrumente textures, you need to use photoshop or similar to add 400m depth gauge textures to Boardintrumente textures. I made that, plus i add the oxid textures from anohter mod, and fix some of the dive plane problems, but it is too mush big to send it to you.......you must to do it yourself. ![]() |
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