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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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cloning GR2 files with a single object in them should be quite simple: http://www.subsim.com/radioroom/show...postcount=1698 About finding the ID's of cloned GR2 items (for assigning controllers to new objects), this the is the trick: http://www.subsim.com/radioroom/show...postcount=1701 About linking two objects in two different GR2 files, I am afraid I can't help you. I have still problems replacing meshes ![]() ![]() |
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#227 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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hi michal
Loving your interior mod one thought all the beds look nice and neat could you make them look unmade scruffy intidy and what about wet gear hanging around drying the boat looks to neat and tidy needs messing up a bit stuff lying around etc Mark ![]() |
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#228 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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Do you know when you'll propose a new version ? I don't know why and maybe you have the answer, I have a direct CTD after installing the mod (no message about "runtime error" ...
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Xavier Jehl - Bordeaux ![]() |
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#229 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I had that same problem, but I was also using SteelViking's Interior Mod V1.2 and patch with Silentmichal's new interior mod installed afterwards. Some can get the two mods to work together. I'm not sure but it could be a problem with lower end computers not having enough memory and powerful enough CPU to keep up, and possibly GFXs cards could be a part of the problem too.
Once I switch campaigns I'm going to try Silentmichal's mod.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#230 |
Helmsman
![]() Join Date: Jul 2010
Location: London
Posts: 108
Downloads: 275
Uploads: 0
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This is an awesome mod. I've installed it on top of (i.e. after) Steelvikings interior mod and they combine well.
Does this project also give us hope for more playable subs/surface ships seen as someone has managed to substantially alter the physical nature of the ship? I recall people were having trouble with this sort of thing (I think there was another thread devoted to the making of a wardroom and it was deemed too difficult). Excellent work Michael. |
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#231 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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That work fine now ! I need to put it on the top
![]() I would like to know if the food's quantity reduce when passing some time in sea ?
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Xavier Jehl - Bordeaux ![]() |
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#232 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Maybe it's possible, but I don't know it. I know one: I don't know how to do it ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#233 | |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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And what are your plans for your next update ? Crew bed curtain + individual lamp and some "unclean" unmade bed with some mess personal stuff ?. Anyway, Can't wait ! ![]()
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Xavier Jehl - Bordeaux ![]() |
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#234 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Could you add an on/off switch to the dining light? or perhaps release two versions, one on, and one off?
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#235 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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it would also be good if the dining room lamp swung around like the hanging food elsewhere on the boat is this possible ?
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#236 |
Planesman
![]() Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
Uploads: 0
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good idea !
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Xavier Jehl - Bordeaux ![]() |
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#237 | |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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![]() This question was answered long time ago in the SHIII forum, was not abble to find the relative thread, but on top of memory, the modder defines crates as equipment, and then played with the dates, remplacing them gradually during the campaign. With the new script model, you could certainly be even better and tied them to the patrol, not the campaign. I only have one little glitch : the ladder to go to the conning tower is totally black with some stain of red...texture pb? nvidia card? |
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#238 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Hello! SilentMichal.we could. together improve this TYPE VIIc engine room for Silent Hunter V Kaleun_Wink: ![]() |
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#239 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#240 | |||||||||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Ohh, my SubSim friends!!!
Hi my friends
![]() I hope You didn't forget me. I have great news for You: I have holidays --> I'm returning to modding SH5 ![]() ![]() Quote:
Wet, unmade things on boat? Good idea! They (sailors) didn't have shower ![]() Quote:
New version? I really don't know ![]() ![]() Quote:
Now I recommend to use both SteelViking's mod and my mod - While I was working on my mod, I used SteelViking's mod as "base". Quote:
Thanks. More playable ships? It's really hard to do, but now are my holidays ![]() Quote:
I know that DivingDuck (I don't remember his nickname) made it in SH3 game. If it's posible, it will be too hard for me. Quote:
I can make two versions without any problems ![]() Quote:
It's possible, and quite easy, but to do that I have to know how to merge GR2 files, but no one said me that ![]() Quote:
Yea yea, I remember it. I couldn't repair this texture... I don't remember now what did I make there ![]() Quote:
Yes yes yes, we're able to do it! I really would love to improve it. This "stock" engine room of SH5 is... bad & poor. Don't worry..... be happy..... ![]() But now I have to re-remember how to modify this game (I forgot lot of things ![]() And, one more thing: can someone send me the newest good version of TDW's GR2 editor? Please... Best regards for You!
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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Tags |
dinning place, interior, silentmichal |
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