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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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So, i removed those mods :
- LifeBoats&Debris_V4 - GWX-Ehanced Damaged Effects - Torpedo Damage Final V.2.0 - TheDarkWraith_DC_Water_Disturbance_V4.0_SH3 - TheDarkWraith_Ship_Plane_Fire_Damage_V1_4_SH3 - SH4StyleFlags_GWX and i loaded a good saved game from my last test patrol (with 1 convoy). Game loaded fine as expected, and i moved my sub in position and wait for the targets ; i sunk one ship and 2 was wounded and sunk a bit later. I evade the convoy deep and slow, and when they get some distance, i surfaced the boat. No visual contact ; I let the sub moving away from them a few miles more and saved the game. I quit SH3 and reload and guess what --> Game loaded fine ![]() ![]() Of course, i should begin again the thing for confirmation, but still, it's a big step forward (in my particular case, maybe), this is the first saved game (after sinking ships) who works ok since a lot of hours/days/week of playing !! So, i will now re-activate mods, one by one, and repeat the shoot on this convoy. i will of course let you know the results. |
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#2 |
Chief of the Boat
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^ Best course of action.
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#3 | |
Stowaway
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I think it was sucessful because you left the rendering radius of the sinking ship. SH3 renders ships and 3d models within 40km of the uboat, I think. Even though it grabs the initial data from the campaign layer upon mission load. It's not rendered until you are 40km within the 3d object. So, I think you were out of the rendering radius of that sinking ship, and thus the save didn't have to mention it. Therefore, good working save and no ctd. Because now I bet if you load your save and go back to the sinking ship location, the ship will be there again. Because sunken ships only stay sunken within the rendering radius. If you leave that radius and come back, forcing the game to reread the data it pulled from the campaign layer, the ship will reapper good as new. |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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my experience with Life boats and Debris was this: game crashes apon sinking ship...remove LB@D, ship sinks...save works, I ddidnt leave the radius of the ship in either case.
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#5 |
Stowaway
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#6 | |
Stowaway
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#7 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi again guys,
I reloaded SH3 with all the mods i was used to, except one : TheDarkWaith_DC_Water_Disturbance_V4_SH3 I sunk two ships and evaded ; I made one save with the ships sunk within 10 kilometers, and one far way later. I reloaded the first save (within 10Km) : Game loaded fine !! I reloaded the second saved game : Game loaded fine !! So, for me, it seems that particular mod is the culprit, BUT : After reloaded the second saved game, i decided to go over my patrol and sank a few ships ( 3 in another convoy) and an other lonely ship later in the patrol. After that last hit, i saved and quit the game. Today, i reload SH3 and load that last saved game : Crash at the "Not so long ago " ![]() This time, i do nothing and reload SH3 but i choose a saved game just before the last and : Game load fine ![]() So, i don't know what to think .. Things are definitely better for me without this particular mod, but not "perfect" I will continue testing but it takes so much time !! But i just don't want to give up, not yet ![]() The next mod which i will remove is " TheDarkWaith_Ship_Plane" and see what happens. Next ship i sink, i will stay within visual range and save the game. |
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#8 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#9 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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TheDarkWraith_Ship_Plane_Fire_Damage_V1_4_SH3 mod. It allows ships and planes to take damage from fires. Excellent mod. One cool thing about it is that you never know if the fires are actually causing damage to the ships are not. On top of that you still get credit for the sinking.
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#10 | |
Stowaway
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