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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |||||
Navy Seal
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Location: CJ8937
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![]() Now we are: V13dweller volodya61 Targor Avelany keysersoze gap Quote:
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http://www.uboatarchive.net/BDUKTB.htm http://www.uboatarchive.net/KTBList.htm |
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#17 |
Captain
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I would be willing to contribute, but I work best when I am delegated duties. Don't rely on me to dig up some obscure sites or documents. If the leader of the project can provide me with a link and a clear-cut mission I will do my best to fulfill the task.
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#18 | |
Navy Seal
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![]() List update: Sartoris V13dweller volodya61 Targor Avelany keysersoze gap as we speak I am preparing some documentation explaining all you need to know before you start working on this projetc ![]() |
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#19 | ||
Ensign
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#20 | |
Captain
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#21 | |
Ace of the Deep
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Just drop me a line. D40 ![]()
__________________
Dogfish40 |
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#22 |
Ensign
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#23 | |||
Navy Seal
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For a start, most of the information we are to collect is kindly provided by uboat.net. Most of you are probably familiar with this popular website, but a reminder won't hurt. ![]() ![]() The above are our inputs. Let's discuss our expected outputs now. The collected data is going to be arranged in many pages, one for each month of the war. Each page will be divided on turn in several sections, one for each U-boat type. This is going to make things easier, if we want the correct unit type to be spawned in game. For the time being we will stick to types VIIA, B, C and C/41, but as soon as new sub will be released (in Targor we Trust! ![]() ![]() 2/001/026/00/007/3/1
The spreadsheet that I am currently working on, will in fact help us generating quickly the above numbers on the base of few inputs. What do you think guys? Any suggestion? ![]() |
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#24 |
Black Magic
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Yes I can read and set the unit's veterancy level using assembly
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#25 |
Navy Seal
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#26 | |
Ensign
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![]() One minor suggestion would be to only use the commander's last name, rather than his full name and rank. BdU alternated addressing U-boats by the boat name (e.g. U47), the commander's last name (e.g. Prien), or the, rarely, a code (usually a random assortment of numbers like 006453). From the messages I have read from the database linked below, the last name was the most common method, especially in the later war. The link below is an example of one such message (an ULTRA decrypt). Anything contained with the double parentheses is an addition by British intelligence so the Admiralty could track which boats had which captains. http://www.wwiiarchives.net/servlet/...intercept/1775 |
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#27 | |
Navy Seal
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#28 | |
Ensign
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![]() As we go along, I can also cross-reference our data with the special operations information I have. Many of these missions are listed on uboat.net, but there are a lot of notable exceptions. |
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#29 | |
Navy Seal
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#30 | |
Ensign
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I would suggest, though, that we deliberately aim for an easily-achievable goal for the first installment of this project. That way, the project won't seem too daunting, we will have a nice sense of accomplishment after having finished the first portion, and it will allow us to check our work to see if any modifications are needed. EDIT: what did you mean by "magic numbers?" |
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