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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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What about getting rid of tracers altogether like i did with my latest gun mod . Reasons for this were . Increase the suspense by a massive amount during game play by the player not knowing which ship is firing at you unless you can see the muzzle flash . The player is more likely to not attack a convoy surfaced unless early in the war , which is more realistic i think . Its harder to use the deck gun yourself which is more realistic , thats the crews job . No gun tracers combined with the smoke screen mod bring the suspense to a whole new level (no external cameras) .
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#2 | |||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In general, information reported by uboatarchive is directly derived from first hand sources; they even publish their sources, when possible. ![]() The best first hand documents I was able to access from their website so far, are the Cumulative Edition - CB 04051(103) of British Interrogation Reports and, even better, the U-boat Information for U-boat Type VII C, directly issued by Kriegsmarine. They are respectively dated June '44 and July '40, which is also good, because they account for both early and late war specifications, thus complementing each other. Unfortunately, the German U-boat manual doesn't make reference to any rate of fire, but it provides precious information on early ammo outfits (p. 56): Quote:
![]() Moreover, in the table at p. 18, under the 'Ready use rounds carried' column, it is said "21 containers on deck each holding 25 clips of 5" and, in a note the first table: Quote:
![]() Summing up, in our settings I would reduce M42's practical RoF to 60 rpm (maximum) by altering reload times, and I would keep the 5-round clip size. As for the SK C/30, I am tempted to use the same RoF as the 88mm deck gun: 18-20 rpm. Lastly, please note that nowhere it is said that the new 40-round magazines entered service in Ubootwaffe. 20 rounds is the figure stated by most sources relative to U-boat armaments; I start wondering if we shoudn't revise our settings accordigly though it would suck indeed ![]() Quote:
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Sad as they are, let's share this sort of visual documents, whenever we can. Talking about it, this is another video I had previously shared in another thread: Despite the silly background music, quite making it to resemble an ILS-2 video capture (I usually don't disdain trance music, but in other contexts), it is actual wwii footage showing some P-47 Thunderbolt as they are shooting their tracer ammo on enemy targets ![]() Quote:
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This mod will feature tracer ammunition in limited stocks. Where possible, the tracer/no tracer proportion will reflect historical usage. Currently I am more concerned about giving tracers a lesser gamey look, but I don't exclude the development of an optional patch removing tracers at all, as per your suggestion ![]() |
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#3 | |||||
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
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That is probably true, although there were many reporters aboard U-boats, such as Lothar-Günther Buchheim in U-96. I don't think he took any videos, but there are hundreds of excellent pictures from the famous "Das Boot patrol." Of course, these guys were not really journalists—they were basically on board the U-boat for propaganda purposes, but that did not stop Buchheim from expressing some strong anti-war views. But at least the pictures or videos they took are footage of the "real" war, not contrived images from training boats in the Baltic made to look like they are on patrol. |
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#4 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Talking about the British interrogations, besides the cumulative edition you can also access the individual reports from link below: http://www.uboatarchive.net/BritishI...ionReports.htm They are great when it comes to appraise the usage of any specific equipment at various stages of the war, and how useful it was considered by U-boat crews ![]() Quote:
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Yes I trust in him too. But we must also consider that he is involved in many other SH5 projects, and that he had not much time for modding lately. Let's hope that he will read this post, at least ![]() Quote:
![]() by the way, I am still working on flares appearance. Many cool effects can be achieved by messing with SH particle generators, though discerning the effect of each of the many parameters of their controllers can be an hassle and on a side note, I have given the 20mm flak C/30 a new sound hoe you will like it ![]() Quote:
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#5 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 | |
Black Magic
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() do you mean that armaments listed in the eqp file don't require to be selected as upgrades? IIRC I once tried to modify boat's equipment using that method, but the guns specified in the eqp file didn't show up in single mission... |
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#8 |
Black Magic
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Game already has this. You just need to assign a different gun to the date in the unit's .cfg file. That gun would have the shells wanted/needed. Obviously you would have to clone the gun in the GR2 file for this to work. The GR2 Editor/Viewer is not at that point yet.
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#9 | |
Ace of the Deep
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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