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#1 |
Planesman
![]() Join Date: Mar 2013
Location: Pilsen, Czech Republic
Posts: 183
Downloads: 12
Uploads: 0
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Somewhere there is a pdf file to the V16B1 that states exactly how it works. They chose to work wtih two depths - D1 = 0.25*Windspeed (Nearly 4 meters at 15 wind) Torpedoes above D1 have a 98% failure rate. D2 = 0.4*Windspeed (6 meters at 15 wind) Water below D2 is considered clam, torpedoes there have "normal" failure rates. Between D1 and D2 it is linear - closer to D1, better chance to fail.
Small merchant in heavy seas? I just don't. The ship is bouncing a lot and my eels have to travel pretty deep. I used to try this - usually I could hit 1800 tons merchant with the third eel. Not good enough. |
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#2 | |
Watch
![]() Join Date: Feb 2013
Location: 45N 93W
Posts: 30
Downloads: 30
Uploads: 0
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![]() Quote:
I was shadowing a small-draft cargo ship in rough seas (wind 14kts), hoping the wind would die down enough to set up a firing solution. Shadowed it for a day and a half, and then came across a juicy Whaling Factory Ship (still at 14kts wind speed) with a 9.8m draft. Set up a shot on it, torp depth 8.5 and hit it with salvo of two. It went down. ![]() Speed course back to the other ship I was tracking, got back and shadowed for another day or so...winds never died down so I let it go. ![]() |
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Tags |
depth, length, torpedo, wave |
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