SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-13, 03:16 AM   #1
MantiBrutalis
Planesman
 
Join Date: Mar 2013
Location: Pilsen, Czech Republic
Posts: 183
Downloads: 12
Uploads: 0
Default

Somewhere there is a pdf file to the V16B1 that states exactly how it works. They chose to work wtih two depths - D1 = 0.25*Windspeed (Nearly 4 meters at 15 wind) Torpedoes above D1 have a 98% failure rate. D2 = 0.4*Windspeed (6 meters at 15 wind) Water below D2 is considered clam, torpedoes there have "normal" failure rates. Between D1 and D2 it is linear - closer to D1, better chance to fail.

Small merchant in heavy seas? I just don't. The ship is bouncing a lot and my eels have to travel pretty deep. I used to try this - usually I could hit 1800 tons merchant with the third eel. Not good enough.
MantiBrutalis is offline   Reply With Quote
Old 03-25-13, 12:47 PM   #2
ViperDriver
Watch
 
Join Date: Feb 2013
Location: 45N 93W
Posts: 30
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by MantiBrutalis View Post
Somewhere there is a pdf file to the V16B1 that states exactly how it works. They chose to work wtih two depths - D1 = 0.25*Windspeed (Nearly 4 meters at 15 wind) Torpedoes above D1 have a 98% failure rate. D2 = 0.4*Windspeed (6 meters at 15 wind) Water below D2 is considered clam, torpedoes there have "normal" failure rates. Between D1 and D2 it is linear - closer to D1, better chance to fail.

Small merchant in heavy seas? I just don't. The ship is bouncing a lot and my eels have to travel pretty deep. I used to try this - usually I could hit 1800 tons merchant with the third eel. Not good enough.
Yep.

I was shadowing a small-draft cargo ship in rough seas (wind 14kts), hoping the wind would die down enough to set up a firing solution. Shadowed it for a day and a half, and then came across a juicy Whaling Factory Ship (still at 14kts wind speed) with a 9.8m draft. Set up a shot on it, torp depth 8.5 and hit it with salvo of two. It went down.

Speed course back to the other ship I was tracking, got back and shadowed for another day or so...winds never died down so I let it go.
ViperDriver is offline   Reply With Quote
Reply

Tags
depth, length, torpedo, wave


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.