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Old 03-19-13, 09:47 AM   #1
Coenraad
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Allright, got it to work. Used the FX_Update and that AST_SH5_V2 mod, and i think that mod removes the flares from the FX update. SInce i had no flares on the 3 ships i sunk last night.


Should i try to activate Critical hits With it or might that cause bugs since the AST mod allready alters sinking mechanics?
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Old 03-19-13, 11:52 AM   #2
GT182
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Originally Posted by Coenraad View Post
Should i try to activate Critical hits With it or might that cause bugs since the AST mod allready alters sinking mechanics?
You could try it seeing it will be the last one in you mod install. If they don't work together remove either one. Or try them one at a time and see which one you like best.
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Old 03-19-13, 02:09 PM   #3
volodya61
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Should i try to activate Critical hits With it or might that cause bugs since the AST mod allready alters sinking mechanics?
Don't enable Critical Hits.. these mods are not compatible.. AST is enough
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Old 03-21-13, 03:16 PM   #4
Coenraad
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I have them enabled both and it seems to work halfways atleast. I did blow up a large tanker with just 2 torps. But i have not had any breakups yet. But that might be due to the fact that i only have sunk 3 ships with torps.
The flares did show up again though, but it Works okey now with only short freezes that don't trouble me that much. Having lots of fun, i just recieved the type VIIB and am on the German Blockade mission now
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Old 03-25-13, 10:35 AM   #5
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Quote:
Originally Posted by Coenraad View Post
I have them enabled both and it seems to work halfways atleast. I did blow up a large tanker with just 2 torps. But i have not had any breakups yet. But that might be due to the fact that i only have sunk 3 ships with torps.
The flares did show up again though, but it Works okey now with only short freezes that don't trouble me that much. Having lots of fun, i just recieved the type VIIB and am on the German Blockade mission now
Hi Coenraad,
I thought I would mention this; I use 'Old Style Explosions' along with a mod called 'One ship,One torpedo 1.00a'. There are two different versions of "One ship..."
'One ship,One torpedo 1.00' makes just one torpedo truly devastating.
'One ship,One torpedo 1.00a' lessens the effect a bit, so you'll need more than one torpedo for larger ships (7000tons or more).
Along with TDW's FX mod, I have found the torpedo explosions to be very satisfying and more realistic.
Anyway, I thought I would throw that out there.
Gute Jagd.
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