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Old 03-17-13, 05:00 PM   #1
gap
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Default DynEnv v2.9 - Breakwater Piers

What if our harbors were equipped with better piers finally capable to block the waves which are currently disturbing naval traffic in our home ports? Someone will object that the new facilities would disturb the natural water flow, thus turning blue sea waters into a polluted, grey of sediment pond. If you are not much concerned about pollution, you might want to test this little DynEnv compatible patch:

http://www.mediafire.com/?xscw4i8s4mgrg5h

What it does?
  • reduces windspeed in home port areas to 0-1 m/s
  • gives port waters a grey-greenish tint, identical to the one used for murky coastal waters.

Current limits
  • it is not currently possible to limit the above features to port waters; depending on the location, their effect will extend up to 40 km far from port, though this distance will be often lesser;
  • it is possible that, when entering port, the wind speed/wave heigh reduction won't take effect until the next weather is triggered; for the same reason, calm seas and low winds might persist for soe hours after elaving port. Please keep me informed on it...

Locations currently featured
  • Norway: Kirkenes, Hammerfest, Narvik, Trondheim, Bergen, Kristiansand, Horten
  • Lituania: Memel, Libau
  • Poland: Gotenhafen, Hela
  • Germany: Pillau, Konigsberg, Danzig, Warnemünde, Neustadt in Holstein, Travemünde, Eckernförde, Flensburg, Kiel and Kiel Canal, Brunsbüttel, Wilhelmshaven
  • France: Brest, Lorient, St. Nazaire, La Pallice, Bordeaux, Toulon
  • Spain: Vigo, Cadiz, Las Palmas
  • Italy: La Spezia, Pola
  • Greece: Salamis
  • Romania: Konstanza
  • USSR: Fedosia
  • Malaya: Penang
  • Singapore
  • Indonesia: Jakarta, Surabaya
  • Japan: Kobe

    Many of the above locations don't have a base/port yet, but I thought I would include them anyway, in case they will be added to the game in future.

Installation, compatibility and additional features
  • enable it after Dynamic Environment v 2.9 base mod (better at port)
  • compatible with any Dinamic Environment optional mod
  • not compatible with Real Environment
  • included in the pack: DynEnv v2.9 - Breakwater Piers - Red Waters Patch; this is a testing patch: enable it on top of the main Breakwater Piers patch for making sure that its settings correctly apply to your current port (if so, it will make sea water red).

Future development:

if there is enough interest, I will further work on:
  • fixing eventual bugs/misplaced locations;
  • making wind reduction/murky water ranges to fit more closely port perimeters;
  • adjusting weather change intervals so to minimize the time intervals required for making the low wind settings to be triggere/untriggered at the right moment;
  • adding new ports.

Keep me informed guys

Last edited by gap; 03-17-13 at 05:39 PM.
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Old 03-17-13, 05:30 PM   #2
Fifi
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Wow, that's just a very nice addition!

Was thinking about the other day, cause in my bunker i realised water wasn't so calm!

Quote:
Originally Posted by Gap
if there is enough interest, I will further work on
Oh yes please! Even if we aren't in port for long time ingame, i think it's a great immersive addition
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Old 03-17-13, 05:32 PM   #3
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Quote:
Originally Posted by gap View Post
What it does?
  • reduces windspeed in home port areas to 0-1 m/s
  • gives port waters a grey-greenish tint, identical to the one used for murky coastal waters.
Got it.. thanks.. will test it tomorrow/after tomorrow together with my big testing package ..
seems like the wind speed in the port ares already was 0-1 m/s wasn't it?
Quote:
Originally Posted by gap View Post
  • URSS: Fedosia
USSR: Feodosia

Quote:
Originally Posted by gap View Post
Keep me informed guys
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Old 03-17-13, 05:47 PM   #4
gap
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Quote:
Originally Posted by Fifi View Post
Wow, that's just a very nice addition!

Was thinking about the other day, cause in my bunker i realised water wasn't so calm!

Oh yes please! Even if we aren't in port for long time ingame, i think it's a great immersive addition
Thank you Fifi,
I just hope that it will work as supposed (with SH5, especially when environmental paramters are involved, one never knows), but as I wrote in my previous post, keep me informed anyway

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Originally Posted by volodya61 View Post
Got it.. thanks.. will test it tomorrow/after tomorrow together with my big testing package ...
Good, can't wait for the reports

Quote:
Originally Posted by volodya61 View Post
seems like the wind speed in the port ares already was 0-1 m/s wasn't it?
Ask Sailor Steve on it

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Originally Posted by volodya61 View Post
USSR: Feodosia
Oh, sorry, I used the Italian acronym.
Next time I will use the Russian spelling: CCCP
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Old 03-17-13, 06:19 PM   #5
Fifi
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Will keep you informed, but have to wait to be back at bunker to activate it in my current career...might takes some time as my U Boot is west of Ireland actually with full torp load
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Old 03-17-13, 06:21 PM   #6
gap
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Quote:
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Will keep you informed, but have to wait to be back at bunker to activate it in my current career...might takes some time as my U Boot is west of Ireland actually with full torp load
Sink 'em all
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Old 03-17-13, 06:21 PM   #7
volodya61
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Ask Sailor Steve on it
cookies and milk?

Quote:
Originally Posted by gap View Post
Next time I will use the Russian spelling: CCCP
was born in CCCP..
sounds good
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Old 03-17-13, 06:29 PM   #8
gap
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cookies and milk?


Steve will be happy to know that he is becoming one of our top arguments

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Originally Posted by volodya61 View Post
was born in CCCP..
sounds good
There was a good Italian punk rock band going by the same name:
http://en.wikipedia.org/wiki/CCCP_Fedeli_alla_linea

They self defined their musical genre as "pro-Soviet punk"
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