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#151 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Another factor that I have just realized could hamper the exactness of the reports, is that Bothersome is giving me the coordinates as reported by the Navigation Officer. IIRC, the only way he could report them, is by estimating them through dead reckoning or, at best, through celestial fix. The involved error, nullifies my effort to locate the exact pixel that the report is relative to. ![]() For our purposes, the only way to determine lat/long would be by disabling real nav, and by calculating manually sub coordinates based on how far the circle denoting sub position is from the closest parellel and meridian ![]() |
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#152 | |
Stowaway
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I am!
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Here are some rain (sleet) dates if you still need them: Date Time Location Location Clouds Precipitations Fog Wind 6 18 1940 - 19 20 - 1E / 59N - Overcast - Heavy - Heavy - 15 6 27 1940 - 06 00 - 17W / 52.40N - Overcast- Medium - Medium -15 7 22 1940 - 10 00 - 9.30W / 47.50N - Overcast - Heavy - Light - 7 I'm getting the sleet effect even in the middle of summer. I can't tell you how long these rains last because of TC travel. |
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#153 |
Stowaway
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I noticed something the other day. My daytime clouds seem washed out or lacking detail. I'm not sure how to describe it. It's like they're not puffy and look very white without texture. At night, clouds look better
![]() I also use sobers lights cfg, but am not sure if that has anything to do with it. I think I disabled that mod at one point during testing, but there wasn't any difference. I was looking at some pics in other threads, like OHII first page, AIL's clouds, etc., and see how the clouds have some body to them, like I remembered having before. I tested with AIL's clouds (these are the shots), and it's the same. In the day shots, you can see the small clouds that are higher up look to have more detail and have a somewhat puffy look to them. Could it be something to do with lighting? What do your clouds look like? ![]() |
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#154 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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By the way: how did you get the reported coordinates? It is always better reading them directly from map (if not using real navigation, indeed) ![]() Quote:
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#155 | ||||
Stowaway
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Camera Filters - Realistic Colors Ambient Settings - Darker Nights-No Murky Waters Sleet for Winter Campaigns Seafloor (high resolution) Sounds Other mods (not sure if they are enviro, but will post anyways). All these except the first two are loaded after DynEnv: Ail Real Size Moon Shadow Improvement Mod SteelVikings Sky Banding Mod sobers base sky mechanics sobers DOF sobers Lights Cfg sobers best ever fog (22) sobers waves mod (11) Stoianm Pitch&Roll Please let me know if you need more information. Cheers! |
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#156 |
Stowaway
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Here's a problem I experience mostly with night scenes and I think only when there's fog. This shot was taken during medium fog (which as we know doesn't overlay at night).
Unfortunately, the screenshot is nowhere as clear and obvious as in-game. I raised brightness and contrast in the edited pics or we'd see nothing at all. Sorry about that. In the first one, you can see the effect heavily in the upper left and lower left of the screen. For the second one, it has a ring effect which I've seen in daylight as well. I also get an effect sometimes when using the outside camera view, where depending on the relation to the sun, there's a kaleidoscope effect or different bright prism-like colors, which I never had before. If you need a shot of that, please let me know. I hope that helps. ![]() ![]() |
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#157 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Try removing all of the non-DynEnv environmental mods, and see if it solves your problem. If yes, reenable them one by one in order to discover which one is causing the issue. My suspects are either on sobers DOF or sobers Lights Cfg, or possibly their association. Sober's tweaks require the maximum from our GFX cards, and in some systems might cause ndesired effects. Another way to address your problem could be by adjusting a bit game's gamma (in game gfx settings) and/or reducing the contrast of your screen. Quote:
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#158 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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I'd try to disable these ones; SteelVikings Sky Banding Mod sobers base sky mechanics |
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#159 | |||||
Stowaway
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From what I'm guessing, this problem seems to happen depending on what the weather is, what the time of night it is, where I am, whether or not there is any moon, and whether there is fog, etc. As such, it was a bit of a task recreating the same conditions, and so, it's hard to tell which mods are at play in this problem. With no moon or fog, I don't seem to see the problem at all. With and without the other mods activated, I had no problems at times, because of what I said above, so it was difficult to recreate. The first time I deactivated the other mods, I had this thing where on the upper left and upper right corners, it was curved black like looking through the binoculars. This would follow the scene as I moved the view. I never saw that before, and I haven't been able to recreate that again. I've attached a couple of pictures to show the "gradient" effect (which is similar to the map showing different depths) with and without those other mods. In these shots, I stood on deck and after a while, as the clouds moved on, changed size and shape, etc., they would become normal. I could see the clouds eventually change from this "gradient" effect to being rendered properly bit by bit (and back once in a while, IIRC). The upper picture is shot directly into the clouds, with all mods activated. Lower is with the other listed mods deactivated. Fog is light. No precipitations. In the lower one, the effect is in the darker portion of the clouds to the left of the lightning. ![]() Quote:
After I dock again, I'm going to reload the old version of DynEnv to test that out, just to make sure I didn't have that problem before, although I don't remember having seen it to be honest. |
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#160 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I experienced the weird shapes in the sky with the previous version of DynEnv. Very annoying stuff, just like the eternal fog. The fog basically makes the mod impossible to apply to the game, because the weather is always the same.
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#161 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() @ 7Infanterie19 it is diffiucult to diagnose anything from your last screenshots... Can you post bigger one the next time? In addition, regarding the clouds issue, what are your gfx settings? Have you enabled 3d clouds? Quote:
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#162 |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
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gap,
Maybe the best way for you to get consistent weather data would be for us to use TDW's patrol log editor to record our position and weather reports. Because I'm crazy about immersion ![]() Would this be useful? |
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#163 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Unfortunately, the accuracy required excludes reports from players using Real Navigation ![]() |
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#164 |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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#165 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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