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Old 03-14-13, 03:53 PM   #16
Grizwald
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Awesome job man, they look great!
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Old 03-14-13, 03:54 PM   #17
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Originally Posted by TheDarkWraith View Post
I do believe that this is the first new GR2 unit in the game.
Probably yes. For sure the first one being released
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Old 03-14-13, 04:16 PM   #18
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Originally Posted by TheDarkWraith View Post
Nice Good to see someone putting the GR2 Editor/Viewer through it's paces I do believe that this is the first new GR2 unit in the game.
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Probably yes. For sure the first one being released
I can garantee you - not the last one

I am working on the ixb_ai unit re-import from shIII (sorry, the hull from sh4 is a hull from ixd not ixb, and after extencive research - they are different). It's just a pain to allign everything nicely.

With this one: I'll see what is going on with the draft. If someone could test and see how it looks in game - I would appreciate.

The reason I'm asking, because the draft has been changed in sim file, the mass has been adjusted (though it has been causing me issues when I managed to put accidentally 1500t instead of 1.5t in the mass - the boat would just not render in game at all), but the waives vs size of the boat making it hard to predict what would be too much.
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Old 03-14-13, 04:20 PM   #19
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Great work!
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Old 03-14-13, 04:23 PM   #20
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Originally Posted by Targor Avelany View Post
With this one: I'll see what is going on with the draft. If someone could test and see how it looks in game - I would appreciate.
Okay.. I will/can look at it.. what values in the .sim should I change?
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Old 03-14-13, 04:41 PM   #21
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I can garantee you - not the last one


I have some small requests for you, yet. I will discuss them at the right moment, if you don't mind
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Old 03-14-13, 04:45 PM   #22
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Okay.. I will/can look at it.. what values in the .sim should I change?
Thank you very much, volodya61, really appreciate it. Lack of time is my biggest annoyance atm.

primary: draft
secondary: mass, surfaced/submerged displacement

I'm hoping that it can be perfected with just fixing the draft. If I remember correctly (i'm at work atm) it is set to 0.4m at the moment.

The problem that I am having with the game files is an annoyance, that I will see different values between cfg file and .sim file of many units - and I don't know how that affects exactly those units in the game.

Same is happening with this particular unit: the cfg file has been updated with historical values. The actual weight of the boat from the historical page, which I'll post in about 2-3 hours (at work and can't seem to find it).
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Old 03-14-13, 04:47 PM   #23
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Originally Posted by gap View Post


I have some small requests for you, yet. I will discuss them at the right moment, if you don't mind

You should know by now, that I take criticizm very well So just put it here or throw me a pm, bud
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Old 03-14-13, 04:56 PM   #24
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You should know by now, that I take criticizm very well So just put it here or throw me a pm, bud
no, no, it is not relative to your work, and it is actually totally out of topic here

Since you insist I will tell you in short: I have noticed that SH5 uses the same meshes as antenna of various radar warning receivers devices, which actually had the most various shapes. I was wondering if you could have replaced the old meshes with new, more accurate ones, if I provide you with pictures of the real antennas. That's all
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Old 03-14-13, 05:01 PM   #25
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no, no, it is not relative to your work, and it is actually totally out of topic here

Since you insist I will tell you in short: I have noticed that SH5 uses the same meshes as antenna of various radar warning receivers devices, which actually had the most various shapes. I was wondering if you could have replaced the old meshes with new, more accurate ones, if I provide you with pictures of the real antennas. That's all

ooooooh!! This could be a very interesting work.

I can promis that I will try. I'll explain why: I learn 3d modeling on my own, with no background. I bet that more experienced people would have done even the lifeboat better then I did. But I'm enjoying it and that is why I have released this mod: the more feedback I get, the better I will become in the future - which I am excited about.

My next, very big and very very very SIDE project right now is to build IX b/c from scratch (as I mentioned before, the SH3/SH4 models I'm just not happy with, as they are not as nice as model of VII). So, if I have a chance to practice on making smaller detailed things - I will be very very happy!
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Old 03-14-13, 05:09 PM   #26
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Originally Posted by Targor Avelany View Post
Thank you very much, volodya61, really appreciate it. Lack of time is my biggest annoyance atm.

primary: draft
secondary: mass, surfaced/submerged displacement

I'm hoping that it can be perfected with just fixing the draft. If I remember correctly (i'm at work atm) it is set to 0.4m at the moment.
I'll test it tomorrow..

Quote:
Originally Posted by Targor Avelany View Post
The problem that I am having with the game files is an annoyance, that I will see different values between cfg file and .sim file of many units - and I don't know how that affects exactly those units in the game.
as to me, I already edited values in the .cfg and the .sim files of Uboats.. now they are the same..
as to other units, I had never thought about it..
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Old 03-14-13, 05:09 PM   #27
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Quote:
Originally Posted by Targor Avelany View Post
ooooooh!! This could be a very interesting work.

I can promis that I will try. I'll explain why: I learn 3d modeling on my own, with no background. I bet that more experienced people would have done even the lifeboat better then I did. But I'm enjoying it and that is why I have released this mod: the more feedback I get, the better I will become in the future - which I am excited about.

My next, very big and very very very SIDE project right now is to build IX b/c from scratch (as I mentioned before, the SH3/SH4 models I'm just not happy with, as they are not as nice as model of VII). So, if I have a chance to practice on making smaller detailed things - I will be very very happy!
Thank you Targor, you are my hero!

I will send you instructions and pictures (hopefully our keysersoze will help me finding good ones) as soon as possible!
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Old 03-14-13, 05:10 PM   #28
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Quote:
Originally Posted by Targor Avelany View Post
My next, very big and very very very SIDE project right now is to build IX b/c from scratch (as I mentioned before, the SH3/SH4 models I'm just not happy with, as they are not as nice as model of VII). So, if I have a chance to practice on making smaller detailed things - I will be very very happy!
Not to further derail this thread, but are there any more resources you need for the Type IX? I have not been able to find any really good IXB schematics yet but will keep looking.
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Old 03-14-13, 05:13 PM   #29
gap
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Quote:
Originally Posted by Targor Avelany View Post
The problem that I am having with the game files is an annoyance, that I will see different values between cfg file and .sim file of many units - and I don't know how that affects exactly those units in the game.
Quote:
Originally Posted by volodya61 View Post
as to me, I already edited values in the .cfg and the .sim files of Uboats.. now they are the same..
as to other units, I had never thought about it..
yes, that's true: often cfg file specs and sim file specs are different, and one always wonder which ones are actually applied.
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Old 03-14-13, 05:24 PM   #30
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Quote:
Originally Posted by gap View Post
Thank you Targor, you are my hero!

I will send you instructions and pictures (hopefully our keysersoze will help me finding good ones) as soon as possible!
I'm on it... (gap, check your PM)
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