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Old 03-13-13, 12:23 PM   #7
Troutish
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Join Date: Feb 2013
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The captain is responsible for everything, and needs to know how to do it all, if only to monitor the performance of the crew
(btw, the captain did not always develop the attack plot or shoot the torps, this too could be delegated because it was so distracting from looking after the positioning and safety of the boat)

You could tie a mod like this, or even real navigation, to crew performance. if the captain occasionally does these tasks, the crew learn from him and his example. their abilities increase as does morale. Just a thought.

That way you dont ALWAYS have to look after them, but if you do them a few times on patrol, crew performance improves.

I any event, its pretty clear that there were serious skills involved in achieving and maintaining desired depth. There were choices about how much to flood which tanks, how much angle on the planes, how much speed, and how to do it all with changing environmental conditions.

It get the impression it was analagous to hovering a helicopter, you never really get things exactly as you would want them. Check out what was involved in diving the boats...

http://www.uboatarchive.net/DivingRegulations.htm


Quote:
Originally Posted by volodya61 View Post
aiming and launching torpedoes, navigation were the responsibilities of the Captain...
dive planes and ballast tanks control was not the responsibility of the Captain.. it was responsibility of the crew..

again IMO..
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