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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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Hey TorpX,
Thanks for the comments. Yup, I use unique names for each and every save and I clean out all of the old save games on return to port at the end of every patrol. Even if the author of a Mod says it's OK to do so, I never, ever enable or disable Mods or make any file changes of any kind while at sea. I'm probably over-cautious in following the SH3 rules, but it saves me the trouble of remembering which rules to follow when/where. ![]() I did some more searching and found comments related to corrupted saves in a thread about TDW's DC_Water_Disturbance Mod. I've removed that Mod and am going to restart this career for a test. If you're interested, I'll let you know what happens. Thanks again mate. P.S. On another, related, subject...by any chance do you use the "Nav Map Make-Over" for OM Mod? I just noticed that the harbor of St. Nazaire is FUBAR and it wasn't so in my last BdU Deployment to France career. The port facilities are all located to the west of the river mouth (near La Baule in real life), but all of the ships "in port" are bobbing about in the correct location for the port of St. Nazaire. I think I installed that Mod after my last career ![]() |
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#2 |
The Old Man
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Follow-up
For TorpX and any other interested readers...
After experimenting with various Mods and Mod-orders, it appears that TDW's DC_Water_Disturbance Mod was the culprit behind the occasional corrupted saves that I encountered. Over the past weekend, I started a few new careers and reloaded numerous mid-patrol saves with various Mod load-outs and only encountered the problem again with that particular Mod enabled (alone or in combination with others). Even so, CTD didn't occur every time I reloaded with that Mod enabled; it's certainly sporadic. I've also found a number of posts in other threads that identified similar problems with the DC_Water_Disturbance Mod, but nobody seems to have a good idea why this happens (AFAIK TheDarkWraith hasn't commented on it directly). For the record, I'm using TDW's Ship_Plane_Fire_Damage Mod; it doesn't appear to be the source of any of the earlier CTD issues. I also used the process of elimination to figure out that the Nav Map Makeover for OM was the apparent source of the St. Nazaire harbor "relocation" issue. It wasn't such a great loss to remove that Mod though; the German Map Labels and Kriegsmarine Chart Colour Scheme Mods provided the improvements to the chart that I found were most useful. |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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When I gave unique names to save is when I had issues. When I stopped it didn't go away but did decrease dramatically. I got a corrupt file this week and had to lose three weeks of calender time in order to find one save that wasn't corrupt and go from there.
Off the Northeast Coast of England. Heading home I found three merchants. One circling the others at 10 knots the other two one at 4 knots circling the third which saw sitting still but appeared to be moving ... wave action but no forward movement. The one with no forward movement had eaten a tin can. The bow of the merchant had engulfed the escort half way up to the bridge. The escort did not fire on me even at 800 yards. I shot at merchant A doing 14 got a hit. I lined up the ship eating merchant and fire and the game CTD. I restarted lined it all up again and shot two fish at the ship eater. One hit the escort and the other CTD half way there. Do not shoot at ship eaters. They will mess you up LOL I have never ran the TDW mod Last edited by merc4ulfate; 06-11-13 at 10:06 PM. |
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