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03-10-13, 09:21 PM | #1486 | |
Navy Seal
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Yes, and FX Update too
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03-10-13, 10:13 PM | #1487 |
Nub
Join Date: Jun 2012
Posts: 2
Downloads: 5
Uploads: 0
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Key bindings
Hi,
Im new to SH5, but not the SH series. I am having issues with AI firing deck gun at locked targets well within range. I have tried to use the binoculars, but with the target lock/unlock and fire button on the space bar...how can i command the AI gunners to fire without me having to do it manually? I have done mods on SH4 Wolves of the Pacific, but from what ive read in the forums, there is more to it than a simple download of a file and copying it to the game folder. I will look further into modding as this is a great game. But in the short term, i would appreciate any advice on how to get the gunners to fire the guns, Thanks |
03-10-13, 10:42 PM | #1488 |
Navy Seal
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^^^^ Clic the watch officer icon, then the deck gun icon, then the big icon far left side (fire at will), that should do the trick
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03-11-13, 07:44 AM | #1489 | |
Ocean Warrior
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Quote:
one question: any news about fixing a broken patch AI Crew Damage Control?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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03-11-13, 07:47 AM | #1490 | ||
Ocean Warrior
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Only if you are using any UI mod.. @Cpt.JohnDoe If you are not using any UI mod you should order your WO 'man the deck gun' and then lock the target using binocular..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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03-11-13, 08:31 PM | #1491 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The good news is that you worked on it in the meanwhile. Now I simply can't wait for it! |
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03-12-13, 01:22 AM | #1492 | |
Planesman
Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Thanks Dem Last edited by dem; 03-12-13 at 04:25 AM. |
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03-12-13, 06:04 AM | #1493 |
Samurai Navy
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@TDW
What about the CTD Problems people have when they start a new campaign with your ship inertia stuff enabled? (See sobers mega mod topic) |
03-12-13, 01:41 PM | #1494 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
Uploads: 0
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ok, I THINK i have this working, but is there a way to know/ test that the patcher is working?
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03-12-13, 02:24 PM | #1495 |
Ace of the Deep
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03-12-13, 07:43 PM | #1496 | |
Nub
Join Date: Jun 2012
Posts: 2
Downloads: 5
Uploads: 0
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Quote:
Thanks for the reply, i am not runniny any mods. i am familiar with Wolves of the Pacific so i was looking for the ' fire at will ' orders. And i have tried through the watch officer to ' man the deck gun ' then use the binocular and lock on target ( space bar ), but they still wont fire lol. I purchased the digital version from the Ubi store so im not worried about it being a bootleg copy or something. Just dont understand why they took out some key features that make the game playable I tried a few mods on SH4, and will on SH5 as well but i need to research more because it seems much more complicated. Thanks again for your help, i think ill be making a donation soon so i can get the mega pack lol Last edited by Cpt.JohnDoe; 03-12-13 at 07:55 PM. |
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03-12-13, 07:56 PM | #1497 |
Navy Seal
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Easiest way IMO, is to change colors for the map ruler/protractor/compass/marks via the patcher and launch game...if no new colors using those tools on map ---> it's not working as it should
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03-13-13, 09:04 AM | #1498 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
Uploads: 0
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Good idea.
So i have to unistall the patcher using JGSME; enable the colored map stuff with the patcher, then go back and enable the patcher again with JGSME? |
03-13-13, 02:15 PM | #1499 |
Watch
Join Date: Mar 2005
Location: Sweden
Posts: 17
Downloads: 27
Uploads: 0
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Well, any changes in map tools colours I make in the patcher does not make it through into the game.
I´ve bought a DL-version from Ubisoft, not Steam. I´ve tried applying the changes while turning off any internet access to prevent any online exe-updating when running the game. Prior to running the Generic Patcher I copy the three files into the patcher directory (not sure why I should do that?). When I run the patcher I first locate the folder where the .s5p-files are, open the first and point to the main SHV-folder where the proper SH5.exe is. Do my editing and close the tool. Rinse and repeat for the other two files. I then enable the mod in JSGME. Is this the proper method? Is there something I can do wrong in the editor when it comes to choosing and enabling the new colours? I select a colour for each entry (coordinates/tools), then enable the entire subsection. The little icon changes to indicate the the section has been enabled. |
03-13-13, 05:25 PM | #1500 | |
Navy Seal
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In patcher and map color section, choose "change ruler color" (or protrator etc) double clic 'color", choose new color, then right clic "change ruler color" and choose enable this option. Repeat for other items you wanna change... Note that when changing only few options of "map color" the little icon doesn't become blue as others...it become yellow triangular with a "!". Remember that Generic Patcher doesn't work if using Steam! |
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