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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() Quote:
CapnScurvy's OTC MOD changes most of the height measurements to funnel height. Only the vessels without the red line still are at mast height. (Its in the readme I think). When the range jumps from say 3500yrds to 3200yrds or vise versa either the first or second reading was off. As the AoB changes when the vessel is getting closer jumping as many yards at a time is going to offset it. I personaly think there's a glitch / bug in the game because when you've set the true heading dial to a certain heading it should stay pointing to that heading no matter what range you set it too. Maybe the easy AoB MOD (the one where you can turn the true heading dial) is bypassing that problem. Is your sonar / hydrophone station manned?!? (just kidding ![]() In this game a contact can be heard 10Nm out so you should have enough time to get course and speed. And while you're "busy sneaking on in" you have time to get its heading and speed, if you think you don't have that time plot a course at a safe distance and sail along until you do, then get ahead and sneak on in. Maybe its me but I still can't understand how a vessel gets that close to you without you getting a sound contact warning first. Or are you TC off the scale so much ![]() Last edited by Webster; 03-13-13 at 10:47 AM. |
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