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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1501 |
Ace of the deep .
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Download here http://www.subsim.com/radioroom//dow...o=file&id=3869
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#1502 |
Swabbie
![]() Join Date: Jul 2010
Posts: 6
Downloads: 22
Uploads: 0
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Nice job, thank
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#1503 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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This is really amazing !
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#1504 |
Nub
![]() Join Date: Sep 2006
Posts: 3
Downloads: 37
Uploads: 0
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Awesome mod, many thankz!
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#1505 |
Nub
![]() Join Date: May 2009
Posts: 3
Downloads: 82
Uploads: 0
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hello my friends,
The link does not work! ... Too bad!.. Can not download!?! Thank you. |
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#1506 |
Nub
![]() Join Date: Mar 2013
Posts: 2
Downloads: 6
Uploads: 0
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Hi Guys,
Thanks for that, but it possible to reup it??? Because the Link is down ![]() |
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#1507 | |
Ocean Warrior
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=3936
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1508 |
Nub
![]() Join Date: Mar 2013
Posts: 2
Downloads: 6
Uploads: 0
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Thanks alot
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#1509 |
Bilge Rat
![]() Join Date: Mar 2013
Posts: 1
Downloads: 66
Uploads: 0
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I'd like to know what have u done to certain submarine files, since this mod overwrites NewUIs with TDC for SH5 by TheDarkWraith version 7.1.0 files. I can't loose the UI mod, so how can I use this now?
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#1510 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() you can leave NewUIs to overwrite the conflicting files. Real Environment is probably affecting boat's pich, roll and general buoancy parameters located in those files, but you can discard its tweaks without major adverse consequences. ![]() |
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#1511 | |
Navy Seal
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![]() Quote:
![]() Install the UI after the environ mod ![]() |
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#1512 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1513 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Can I ask people who use this mod if they notice any problems with seatype 0 at 0 meters per second in the campaign. I found it to load ok now and again, but coming out of time compression from another seatype to this one would result in light reflections on top of water being gone and a bad reflection and refraction effect on the water near sub. This happened repeatedly and I also occasionally got cloud deformations, CTDs other graphics / shader related artifacts. I dont have any other env mods installed. After some testing, I managed to remove this problem by swapping in the stock seaparameters.cfg. This seems to fix it.
This could all be just me, my PC and graphics memory or something but I was abit concerned by some of zero values at the top of seatype0 [SeaType 0] WindSpeed=0.000000 ScaleX=2.100000 ScaleY=0.005000 ScaleZ=3.000000 ScaleNormal=0.000000 BumpScaleU=10.000000 BumpScaleV=7.000000 NormalSharpness=0.015000 BumpScale=0.000000 BumpStrength=0.000000 Specifically whether it could be one of these that is screwing around with the shader as the game does a quick re-render coming out of time compression. I looked and no other seatypes have 0 for these values in this mod, or stock... and they all seem fine. Maybe not this, but trying to track it down. P.S I also managed to integrate "KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith" mod into Real Env. I intially thought this was the cause of the seastate bug I was getting but i tested with and without wetness integrated and it still occured... so wetness seems ok. Just W_clear's sub7xxx etc.val files required the hullwaterfilm controller on the sub hulls and decks etc. I have altered them and uploaded a zip to here: http://www.gamefront.com/files/23295...o+Real+Env.zip To use them download KZS hull wetness mod and copy above data folder over the one in the KZS mod, this will overwrite the sub.vals to new ones with the water file, but they also have all the new particle generators added by Real Env. Conning towers and the granny shader are in the KZS mod and should be installed normally. P.P.S, this mod by W_clear is great, it looks fantastic! |
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#1514 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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this is my favourite env. mod, thnks w_clear
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__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#1515 |
Bilge Rat
![]() Join Date: Aug 2013
Posts: 1
Downloads: 2
Uploads: 0
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Thx man.
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