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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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What bothers me most is that we have a playable beta that is been released to a certain segment of the community and here we are still drawing nearer and nearer to a release date and all we have is a bunch of unanswered questions.
She was careful to avoid the term "money" or "currency" She said you can use "credits" forgive my ignorance but is this something you gain over time, something you buy with a credit card, or a little of both? I'm sorry but few things are more annoying than being in hot pursuit of a convoy, getting ready for attack etc only to discover that you have to drop $5 to get those time compression points and continue playing. That strikes me as ridiculous. All I expect unisoft to do is show me where the money is. And at every turn that is refused.
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#2 | |||
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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How long has the beta been going for now? I'm just asking a question, not attacking you. I'm curious, what are the 'signs' that we are drawing nearer to release. As anyone knows, and i don't know how long the beta has been going on for, but betas can last months, many months. Quote:
If it hasn't already anyway, due to other factors. Quote:
Which begs the first question i asked. As for the pay to win or pay to play, well, Ubisoft obviously has done some research into the Micro Transaction games marKets, hint hint WoT, and thinks that because they are making money hand over fist, that they can emulate this by introducing us to the SHO game. |
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#3 | ||
Subsim Aviator
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logic would dictate that the natural life cylce of development - immediately following Beta, is Demo and following demo is release. to clarify my statement in the earlier post... we are nearing a release date in the sense that we are a year closer give or take than we were last march. not necessarily that a release date is looming in the coming weeks. Quote:
i just think the sim customer and the game customer are two different people, and they look for different things in a product. see my other thread about microsoft flight. this pay to win concept does not mesh with simulators IMHO
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#4 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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In a typical retail game Ubisoft would probably make only about 25% of the price you pay here at a store, now they make 100% on each & every purchase. Therefore it is a much less risky for them, piracy is eliminated completely and even with lower customer numbers it's potentially a more profitable enterprise. I think pay to play sims could be great "Rise of Flight" being the best current example. To my mind however Ubisoft have taken the wrong approach here in going to the browser rather than a full 3d client experience. Unfortunately for us the profit they could potentially generate on SHO may blind them to an alternative/better solution in the future. On the other hand if they make a loss and it's a disaster they would probably wash their hands of the series altogether, rather than giving it another try with the more risky costly full 3d client solution.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 03-08-13 at 07:28 AM. |
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#5 | ||
Pacific Aces Dev Team
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http://away3d.com/ Quote:
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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