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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Swabbie
![]() Join Date: Apr 2010
Posts: 13
Downloads: 88
Uploads: 0
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I'm using Thomsen's sound pack, which doesn't conflict with anything. I'm a sucker for eye candy, and I have a feeling that some of the difficulty may have come from running both Lifeboats/debris and Racerboy's SH4 effects mod at the same time. I started a new career without Lifeboats, left SH$ effects enabled, and so far I've been able to save ok. I'll run some more tests tonight after work and see if it sticks *crosses fingers*
EDIT: I am using the 4gb patch, discovered the hard way that I couldn't run MFM without it. Last edited by KpnKardif; 03-05-13 at 04:34 PM. |
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#32 | |
Argentinian Skipper
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I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor). There is a thread with instructions about how edit the file. Some CTDs and bad saved games have their origin in that damned file. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#33 | |
Chief of the Boat
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#34 | |
Swabbie
![]() Join Date: Apr 2010
Posts: 13
Downloads: 88
Uploads: 0
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I've never done anything with s3d before, nor am I sure how aces sh3.sdl works, so it looks like I'll have to do some more research. So my original question about how some people are able to run such beefy mod setups? Perhaps here lies something of an answer ![]() |
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