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Old 03-05-13, 03:37 PM   #31
KpnKardif
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I'm using Thomsen's sound pack, which doesn't conflict with anything. I'm a sucker for eye candy, and I have a feeling that some of the difficulty may have come from running both Lifeboats/debris and Racerboy's SH4 effects mod at the same time. I started a new career without Lifeboats, left SH$ effects enabled, and so far I've been able to save ok. I'll run some more tests tonight after work and see if it sticks *crosses fingers*

EDIT: I am using the 4gb patch, discovered the hard way that I couldn't run MFM without it.

Last edited by KpnKardif; 03-05-13 at 04:34 PM.
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Old 03-05-13, 04:41 PM   #32
fitzcarraldo
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Quote:
Originally Posted by KpnKardif View Post
I'm using Thomsen's sound pack, which doesn't conflict with anything. I'm a sucker for eye candy, and I have a feeling that some of the difficulty may have come from running both Lifeboats/debris and Racerboy's SH4 effects mod at the same time. I started a new career without Lifeboats, left SH4 effects enabled, and so far I've been able to save ok. I'll run some more tests tonight after work and see if it sticks *crosses fingers*
The problem with sounds mods is the Sh3.sdl file present in the "sound" folder. Thomsen sounds includes that file. Also Aces compatibility fixes adds this file. And Lifeboats has the same file. And SH4 effects and....and and and!

I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor).

There is a thread with instructions about how edit the file.

Some CTDs and bad saved games have their origin in that damned file.

Regards.

Fitzcarraldo
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Old 03-05-13, 05:02 PM   #33
Jimbuna
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Quote:
Originally Posted by fitzcarraldo View Post
The problem with sounds mods is the Sh3.sdl file present in the "sound" folder. Thomsen sounds includes that file. Also Aces compatibility fixes adds this file. And Lifeboats has the same file. And SH4 effects and....and and and!

I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor).

There is a thread with instructions about how edit the file.

Some CTDs and bad saved games have their origin in that damned file.

Regards.

Fitzcarraldo
Good response
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Old 03-06-13, 01:50 AM   #34
KpnKardif
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Quote:
Originally Posted by fitzcarraldo
The problem with sounds mods is the Sh3.sdl file present in the "sound" folder. Thomsen sounds includes that file. Also Aces compatibility fixes adds this file. And Lifeboats has the same file. And SH4 effects and....and and and!

I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor).

There is a thread with instructions about how edit the file.

Some CTDs and bad saved games have their origin in that damned file.

Regards.

Fitzcarraldo
A useful bit of information, this. Thanks for bringing it up. I'm sure I saw it mentioned in mod conflict screens that this file was altered, but I didn't pay it much attention. The saves from my current patrol have been ok thus far, gonna find out in a few minutes if the most recent one works. Saved right after BDU sent a notification that a convoy was about 200km away and easily interceptable.

I've never done anything with s3d before, nor am I sure how aces sh3.sdl works, so it looks like I'll have to do some more research.

So my original question about how some people are able to run such beefy mod setups? Perhaps here lies something of an answer
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