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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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If you are having trouble aiming and/or hitting ships, you can use the 1, 2, 3 icons that appear when you have locked target on the ship, for example, if the 1 that has appeared from your sub, it perfectly on the enemy ships 1, you will secure the hit.
but if the 2 is over the 1, you are doing it wrong, but also, if a ship is making a course change (They will when they know your lurking below) and changing speed, this will throw off your aim. |
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#2 | |
Watch
![]() Join Date: Jun 2012
Location: Belgium
Posts: 24
Downloads: 70
Uploads: 0
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@ Trevally : Will do Sir ! (P.S: Love your automations as I still can't use a sextant myself... I need to see my gran'pa, he'll teach me).
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I do dislike the fact, that the captain has to do everything himself, but having manual targeting off makes it feel like the crew is actually doing something.
And I am pretty sure the XO was able to air and fire the torpedoes, and this adds the feeling that I can give the fire order they aim. ![]() |
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#5 | |
Watch
![]() Join Date: Jun 2012
Location: Belgium
Posts: 24
Downloads: 70
Uploads: 0
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#6 |
Watch
![]() Join Date: Jun 2012
Location: Belgium
Posts: 24
Downloads: 70
Uploads: 0
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Thank you Sir.
I don't play like that to be admired but a compliment coming from another hardcore sim fan is always welcome.
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