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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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OK I downloaded your NO underwater FX patch and will apply it and try it in a few minutes.
My locations were in the gulf south of Spain. It's in the yellow area. I made a trip to Freetown and Dakar which travel some orange areas. Medium Fog with high winds the whole way. I can go to a port and the weather gets better but after I travel back into my hunting grounds in the gulf south of Spain, the fog and high waves and wind come back usually by the time I get into the shipping lanes. Edit... OK I applied your patch and it works like a charm. I must have screwed something up when I tried. here is my mod list as applied at the moment in case anyone wants to know. Quote:
Last edited by Bothersome; 03-03-13 at 02:29 PM. |
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#92 |
Navy Seal
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Something i've been thinking of, because i noticed when medium fog night times we can still see stars as if no fog, would be nice to get blurred stars as like sun in day time with medium fog...
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#93 | ||
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#94 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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By any chance, have you started using this mod (any version) in mid patrol? If so, you should try disabling Main Mod and Ambient Settings - Darker Nights optional mod, and reenable them the next time you are in bunker; if it doesn't work, disable them again, and reenable them once more at the start of a new campaign; if it still doesn't work, try restarting a new career. If you were using v 2.1 whe you started your current career, switching to v 2.9 shouldn't cause any problem though ![]() Quote:
![]() I don't exclude that some of the known limitations won't be fixed sometime in the future, but I cannot make guarantee on it, because either they are hardcoded, or we don't know the settings controlling them ![]() |
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#95 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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![]() Gute Jagd
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Dogfish40 |
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#96 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#97 |
Navy Seal
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Thanks for your answers Volodya and Gap.
Ok, missed those lines in the first post...there is always so much to read and learn everywhere in this forum! ![]() I'm no modder expert in any case, but seeing sun being blurred with fog in day time, i don't see why it can't be done with stars in night time... Both are above clouds and fog ![]() Well, maybe one day you'll discover the soluce! |
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#98 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#99 | |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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One thing I've noticed is the radio guy will not give me a radar contact on my nav map or any verbal notice. Yet the radar is picking up contact blips from as far as 8000 meters or there abouts. Granted this is the first version of the radar that has the antenna panels on the conning tower. Only a 60 degree coverage both sides I believe. But much testing reveals the guy doesn't even know what a rader unit is. I don't know if this is DynEnv causing this or something else. Seems like a bug in the executable of radar detection notification. |
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#100 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#101 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Gap, I really appreciate your hard work with this but...
Now if I upgrade Dynamic Environment to 2.9, I've gotta start my campaign all over again. I'm gonna ![]() ![]() Keep up the good work. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#102 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Last edited by gap; 03-04-13 at 07:54 PM. |
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#103 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Do I unintall 2.1 then install 2.9 and all is Ok. Or just install 2.9 and overwrite 2.1?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#104 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#105 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Gap,your dynamic enviroment mod is awesome!!!I have used v2.1 for a long time and i decided to switch to 2.9 in an existing career.I deactivate 2.1 and activate 2.9 while i'm in the bunker.I kept my mod soup exactly the same.Unfortunately i face ctd everytime i approach the eastern english coast.Ctd happens when i am at the strategic map screen only!has this happened to anyone else?
![]() My Mod List Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional scary creaks RemoveLogoIntroTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_AltAdvSpeedGraphics_by_naights Better Torpedo Graphics v2 SH5_7A_Conning_Fix Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith-Patch R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible TDW_No_Contact_Colors_1_1_0 TDW_No_Contact_Tails_1_1_0 Accurate German Flags GHG test missions Fuel Gauge WoGaDi_SteelViking's Interior DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Reworked Morale and Abilities v.1.1 DynEnv v2.9 - 9. Sobers Best Ever Tweaks EUF_UBoat_FX_v0_0_3_ byTheBeast Sub_Exhaust_1_0_5_byTheDarkWraith smaller flags for Warships 1_0b EQuaTool 01.01 by AvM - Large Style stoianm pitch&roll for SH5 V1 (normal) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Tutorial - All v0.2(for OHIIv1.3) Updated_Depth_Scales_by_gap_for_v7_1_0 Patrol Routine Scripts v. 01.03 by AvM Krauters Automated Scripts (v5_0_0 compatible) AOB slide ruller for TDW UIs and MO by stoianm (german) Church's Compass Dials Mod v2.2 - Option Two gap - Sonar Sound Collection v 1.0 for SH5 - Booming TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Bearing only visual contacts_NewUI7_1 Dark_Interiors_V1 MadMaxs_SH5_Subdiesel (mono) v2 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 IO_StrategicMap_4_7_for_TDWv710 IO_MapCourseLine_normal pencil_mod OH II Minefield map TDW_Ship_Inertia_1_1_0 TDW_IRAI_Inertia_Damage_Test Ferocious Fire SFX German U-Boat Hydrophone SFX TDW_gui_aob_reset_fix Fix SteelViking-HotSoup-WaterDrips SC_Music_DasBoot Old Style Explosions V1.1 Sober's smoke screen (DynEnv&OldStyle Explosions compatible) KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Torpedo Splash U-Boat Sounds SFX stoianm wwii color(gray) TDW_GenericPatcher_v_1_0_74_0 Last edited by Wetton; 03-04-13 at 09:05 PM. |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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