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Old 03-04-13, 03:39 PM   #1
fitzcarraldo
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Quote:
Originally Posted by KpnKardif View Post
I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600
Uhmmm...I run the game and save files without (many) problems. Of course, I had some CTD in saved games, but only a few. Ever I save the game in open sea, without ships in the sight or hidrophone contacts.

Do you use 4Gb patch?

Also, if you activate a mod after a saved game, and reload it, you will have some problems (depending of the mod).

My mod list have some heavy mods, but a great number of cosmetic (textures) mods.

Check the sound mod you use, too.

Regards.

Fitzcarraldo
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Old 03-04-13, 08:03 PM   #2
garren
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We need a Sober-like mega mod list with all mods included (the best of the best mods for SHIII and SH 4) that Neal can add to his private site for those who donate to subsim. Would make it an incentive for folks to shell out a few coins to this site and save them the trouble of having to find all these mods and download them one at a time and trying to figure out the proper load order in JGSME with a MEP file. Would be nice to just be able to have them all and listed in the correct order the way Sober did it for SH V so they are easy to install.
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Old 03-04-13, 09:29 PM   #3
Sailor Steve
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The problem with SH3 and SH4 is that there is no "best of the best". Which of the 5 major supermods is best is a matter of opinion. Which mods are best to work with each one is a matter of opinion. You could end up with more than 100 different combinations, and there would still be people who said their favorite wasn't on the list. I'm not sure you realize just how big the mod selection for SH3 is.
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Old 03-05-13, 03:37 PM   #4
KpnKardif
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I'm using Thomsen's sound pack, which doesn't conflict with anything. I'm a sucker for eye candy, and I have a feeling that some of the difficulty may have come from running both Lifeboats/debris and Racerboy's SH4 effects mod at the same time. I started a new career without Lifeboats, left SH$ effects enabled, and so far I've been able to save ok. I'll run some more tests tonight after work and see if it sticks *crosses fingers*

EDIT: I am using the 4gb patch, discovered the hard way that I couldn't run MFM without it.

Last edited by KpnKardif; 03-05-13 at 04:34 PM.
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Old 03-05-13, 04:41 PM   #5
fitzcarraldo
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Quote:
Originally Posted by KpnKardif View Post
I'm using Thomsen's sound pack, which doesn't conflict with anything. I'm a sucker for eye candy, and I have a feeling that some of the difficulty may have come from running both Lifeboats/debris and Racerboy's SH4 effects mod at the same time. I started a new career without Lifeboats, left SH4 effects enabled, and so far I've been able to save ok. I'll run some more tests tonight after work and see if it sticks *crosses fingers*
The problem with sounds mods is the Sh3.sdl file present in the "sound" folder. Thomsen sounds includes that file. Also Aces compatibility fixes adds this file. And Lifeboats has the same file. And SH4 effects and....and and and!

I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor).

There is a thread with instructions about how edit the file.

Some CTDs and bad saved games have their origin in that damned file.

Regards.

Fitzcarraldo
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Old 03-05-13, 05:02 PM   #6
Jimbuna
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Quote:
Originally Posted by fitzcarraldo View Post
The problem with sounds mods is the Sh3.sdl file present in the "sound" folder. Thomsen sounds includes that file. Also Aces compatibility fixes adds this file. And Lifeboats has the same file. And SH4 effects and....and and and!

I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor).

There is a thread with instructions about how edit the file.

Some CTDs and bad saved games have their origin in that damned file.

Regards.

Fitzcarraldo
Good response
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Old 03-06-13, 01:50 AM   #7
KpnKardif
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Quote:
Originally Posted by fitzcarraldo
The problem with sounds mods is the Sh3.sdl file present in the "sound" folder. Thomsen sounds includes that file. Also Aces compatibility fixes adds this file. And Lifeboats has the same file. And SH4 effects and....and and and!

I use the Aces SH3.sdl file v4, it is compatible with a lot of mods. Also you can touch that file with S3D (editor).

There is a thread with instructions about how edit the file.

Some CTDs and bad saved games have their origin in that damned file.

Regards.

Fitzcarraldo
A useful bit of information, this. Thanks for bringing it up. I'm sure I saw it mentioned in mod conflict screens that this file was altered, but I didn't pay it much attention. The saves from my current patrol have been ok thus far, gonna find out in a few minutes if the most recent one works. Saved right after BDU sent a notification that a convoy was about 200km away and easily interceptable.

I've never done anything with s3d before, nor am I sure how aces sh3.sdl works, so it looks like I'll have to do some more research.

So my original question about how some people are able to run such beefy mod setups? Perhaps here lies something of an answer
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