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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Apr 2002
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Strange no word from SCS on this...it's rather fundimental.Do they know??..err..has anyone told them??Being that this release patch is kinda based around the multiplayer aspect with steam and all,its kind of a show stopper. :hmm:
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#17 |
Ocean Warrior
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In defense to SCS, their ability to catch these kinds of bugs is limited by the ability of the BETA testers to anticipate what kind of problems could arise from various kinds of changes.
This is one that, speaking for myself, I don't think that anyone on the Beta could have seen coming... sometimes problems that are obvious in actual gameplay are simply overlooked because testers take it for granted that things which have worked since 1.0 and have not been changed by the developers aren't simply going to go bad for no apparent reason. ![]()
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#18 |
Sonar Guy
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Just tried this and...
![]() So in fact different strange things are happening with torps and for sure preenabled torpedos are pinging... I'm not sure how I should comment this... ![]() I have no idea now what could it be, could be something in doctrine language interpreter, but maybe something completly different... Well in fact torpedos are NOT homing when preenabled so they are preenabled only still pinging and that would mean not doctrine related bug, but snake <--> circle and similar things look like doctrine related... anyway... it's just sad... ![]() |
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#19 | |
Ocean Warrior
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#20 | |||
Sonalysts Inc.
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#21 | |
Ocean Warrior
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![]() ![]() So, let's spin up those workstations over in CT! ![]()
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#22 |
Electrician's Mate
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Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate
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I like patches ... one more please
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#23 |
Sea Lord
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Yes a little sad..........................
![]() ![]() ![]() ...............but not depressed - not when we have you two top 'Specialists' on the case. ![]() I am confident that if it can be 'fixed' - you guys will do the business. Your track record speaks for itself - we've just gotta be a little patient and quiet and give Jamie some 'game-time' first. ![]() ''Patch for a patch'' - the wife thinks Jamies into patch work quilts. ![]() Its not the end of the bl**** world - thats tax bills.
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#24 |
Silent Hunter
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I don't think neAl will spank you for saying "bloody."
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#25 |
Sea Lord
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![]() ![]() ![]() ![]() :rotfl: ''Sooner or later the day comes.........................''
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#26 |
Ocean Warrior
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It's not Neal you have to worry about, it's John "The Hitman" Channing.
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#27 |
Engineer
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This blooper is interfering the gameplay,so it must be fixed ASAP!
When can we expect patched patch? ![]()
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#28 |
Sonalysts Inc.
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Can someone post a test scenario and some specific steps to reproduce what you are noticing?
I have a few questions as well:
- Jamie |
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#29 |
Watch
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Well...I've been steering the torps back at myself in single player only...then flip'n the switches...so I for one don't know if this is a multi player issue as well or not???
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#30 |
Sonalysts Inc.
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The only reason why I ask is I tested it with the Akula in SP (turning the torp back at myself) and the torp was pinging fine... I need more details, I guess, that's all...
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