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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||||
Subsim Aviator
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But what if you play it and you find it somewhat enjoyable? enjoyable enough to pay the umpteen dollars a month to play it. Assume now that you play it with the longevity by which you have enjoyed Silent Hunter III for example does the gaming experience you had with Silent Hunter Online warrant paying for a modded SH3 5 times over? 10 times over? so on? obviously a question that cannot be answered at this point but one statement i can make for sure... in order to be worth the $150- $200 a year minimum it could potentially cost to play this title at any really enjoyable and immerse level - it better be the best silent hunter in the entire series. Im sure as with other online games... you can pay for 3 - 6 month blocks for a lower rate... but then again, in 2012 i didnt spend more than $100 on video games all year long seems like a tall order - it appears that the free is the hook, but to be very enjoyable or competitive with other players - there lies the line and sinker... the very reason i sunk a whole 10 minutes game time into World of Tanks and never looked back. thank you ![]() Quote:
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video games as a whole (sims included) allow us to go out and do things we wouldnt ordinarily be able to do. Liberate Europe, Invade another planet, fly a 747 from New York to London, build a roman empire. Simulators require a lot of imagination and patience when compared to a more "arcade" experience and i think a lot of this has to do with the instant gratification generation. we as a society very abruptly moved from one generation who very recently had to mail a letter hand written on actual paper and wait sometimes a week for a response and moved to a generation who has probably never written a letter and instead sends instantaneous communication from one side of the planet to the other. And thats no fault of theirs... they have that stuff now because WE got tired of waiting 14 days for a response from grandpa in Florida. as people become more accustomed to instant gratification, the patience and imagination required to complete a real time 14 hour flight in Microsoft Flight Simulator diminishes in the players... as does the attention span (if you will) to sit and actually run the numbers, calculate your next move and put the time and effort into plotting an attack against a convoy for example. Quote:
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if every member here donated $20 we would have about $1.7M invested in development of a title created entirely within the community.
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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What concerns me about it, or maybe I should say disturbs me, is that it shows Ubisoft is stubbornly determined to pursue their fast buck strategy even now. They seem to have learned nothing from their past escapades, and show little desire to. |
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#3 |
Subsim Aviator
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a lot more than i have in my checking account
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#4 | |||
Eternal Patrol
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All that said, just from what I've seen I'm already fairly well convinced that it's not the kind of game that will hold my interest for long. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Nothing concerns me about SHO. Why? Because i won't play it.
Too simplistic and restricted in development for my tastes. Looks like a game made for 10-year-olds tbh. Also, there seems to be a general consensus here perhaps that Ubisoft has deemed sub sims dead under the water, we can see that with this latest installment, then why the hell do they persist in producing SHO? I mean really, if there is no dollars to be made in sub sims then why bother? It's a niche market for one, and two, well, we all know what sort of release states the silent hunter series of games has had. Why waste precious resources producing more sub sims when we and they know that it ain't gonna make them rich and no way in hell will there be ongoing support for it with upgrades/updates because.........sub sims are no money-makers for developers. The key to it is if you want to produce sub sims, then you have to have passion! Not a view to milking the cow for all it's worth(making money). Passion! Let's face it, Ubi has bigger fish to fry then stuffing around with a browser game which is marketed towards god-knows-who. Can't be sub simmers, surely! Adolescent, puberty blue, pimply-faced teens who have a penchant for raising more than just a periscope. Who knows. As for bigger fish, FarCry series, AC Series, to name 2. Yea i realize also that game devs have seperate teams for seperate games being developed in-house. Still, why oh why bother Ubisoft? |
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#6 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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The art of a good sim franchise imho is to strive closer to perfection and realism with each itteration. What concerns me is that instead of building on and improving SH we've got something that just completely ignores all that, and thus raises the question will we ever see the light?
You might as well covert Halo into a browser based FPS and release it on xbox as a new a fresh look to the series. It will probably get a solid 3/5 in xbox reviews too as the gaming press is largely bent as hell. I think part of the problem here is that SHO is being marketed completely wrong, this is not PC gaming this should be marketed towards Android & iOS. Silent Hunter Online (for tablets) and when you look at it in that context actually there is some merit and good work going on. I think they should use the gyro sensors to move the periscope that would be ace ![]() |
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#7 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Warp
Lack of 3D Browser based game play If I was at my old job it would do to pass time......but |
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#8 | |
Rear Admiral
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Pretty much how I feel about SHO, with one added reason. Being an online only title, there's going to be a problem: Ubisoft's QA sucks. Unlike SH3, SH4, and SH5, there will be no way for the player community to fix or find work arounds for the many bugs and broken features that Ubisoft will inevitably leave in the game after they abandon it for other projects. |
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#9 |
Airplane Nerd
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The fact that it's an online only title....
That is annoying. Ubi doesn't care anymore. It's as simple as that for me.
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#10 | |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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Last edited by Vince82; 05-09-13 at 03:41 PM. |
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#11 | |
Subsim Aviator
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in a small community reputation is everything. the problem here is that ubi is trying to make a subsim that is naturally a niche market into a non-niche market... in other words, generally a small group have loved and nurtured the series. now they want to make it available to everyone and try to get everyone to love it and nuture it. when they dont love it... and it loses money and gets bad reviews or a poor reception the subsim genre will probably become a "leper" genre that developers shy away from in the future. which leaves us with no new game titles for years and years Im here to tell you this free to play, pay to win / browser game mash up is not going to pair well with a subsim. but thats just my opinion talking
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#12 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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The reputation absolutely does matter, especially once you stick the Silent Hunter intellectual property label on it. And a P2W game is absolutely not free.
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#13 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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But ubi cant do it without the subsim.com community because what we say will matter. if we all hate the game thats ALOT of people saying it is garbage. why did they invite onkel neal down and give his thoughts? Ubi is targeting a larger community you are right there but how many of that outer target will stick with the game? probably not alot because they don't have the patience for the genre. |
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