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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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which DynEnv submods have you enabled? From your description, looks like I have added sobers see thru wake fix to one of them by mistake
![]() That's gotta' be it. I specifically use most of those mods of Sober's listed anyway, so I plopped that folder in for sure. That wake mod might not be working correctly or one of my other mods might be killing it. If you could take that one out if it's not needed, maybe that's the problem. Also, since I'm writing, I noticed that the water surface (on booting up) was almost lake like. Almost no foam. Is that the Clear Water folder doing that? I like the sea to look very foamy, almost messy like. That's one thing I was going to try to tweek in (or out). I really loved the definition though, this has changed the atmosphere of the boat, sea and sky. I can see that it's going to be very cool once I can get it arranged. ![]() Quote:
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Dogfish40 |
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#2 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Has anyone of you noticed a decrease of rain occurrence after having installed this mod ![]() Okay, I have found the problem. As I was supposing, the culprit is Sobers Best Ever Tweaks submod. Easy to get rid of the glitch: disable the mod, delete the data/Shaders/Wakes folder, and enable the mod again ![]() Sorry for the inconvenience guys. I knew I was going to mess something up ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() You didn't mess anything up and there is no inconvenience. Seriously, you can't see everything, we're just helping you test it out. ![]() ![]() D40
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Dogfish40 |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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Just out of curiosity, would it be an easy thing to remove the underwater waving of the image? Blurry vision is a little more believable, but the images waving back and forth is kind of out of some cartoon you might see on TV. Just because it's water, doesn't make the image wave when you are under water. Only when you are looking into water from a wavy surface would the image wave about.
Blurring is even a bit a stretch, unless you are looking through eyes not made for water viewing, like human eyes. But assuming the camara is tuned for water (when underwater) it should fade out from fog but not blur. And waving about is definately science fiction. Just trying to make it better. Not complaining just offering a little constructive advice. By the way, if you have to insert a spy, you might need to save and reload to get the launch boat pop-up to happen. It might be part of OHII though. |
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#6 | |
Ocean Warrior
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Not always.. sometimes.. but you're right, it's wrong place to mention this..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The file you need to edit is data/Filters/Underwater.pfx. Open it with notepad, and set the 'Intensity' parameter to 0.000 ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Found a little thing with the attack scope. I'm using the following folders in order;
The problem- When I raise the attack scope, before the scope breaks the surface of the water, the screen is bright white with intermittent graphic lines like the picture is trying to show something but most of the screen is just bright white. As soon as the scope clears the water, the picture becomes fine. The Observation scope does not do this. Just wanted to know if you can repeat this or not. It might be my card, but it's worked so well so far. Everything else with this set seems to work and look fine. Thanks D40 ![]()
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Dogfish40 |
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#9 | |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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Had one crash to DT when a airplane was sighted. But on another note, is it normal to have 15m/s winds with very high waves 90% of the time with medium fog 90% of the time? That seems to be what I'm getting most all the time now. Time of year is May and June... Area is atlantic mostly west of Gibralter. In the Gulf of Gadiz and north and south of there. |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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