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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2013
Posts: 33
Downloads: 3
Uploads: 0
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Do you have to arm the boat before leaving on new mission? I just left Wilhelmshaven a couple days ago to patrol grid AN13 and came across a lone British merchant. My single torpedo badly damaged but did not sink it. I surfaced intending to finish him with my deck gun, but find out I have no ammo for it.
![]() Thanks, MJ |
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#2 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
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GWX or vanilla? It's never happened to me so this first time just assume you have a useless shore crew but if it happens again then it's a bug.
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#3 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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The ammo is loaded automatically in port, but the deck gun itself is not loaded initially. Click the picture of the shell while in deck gun view and it starts loading.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#4 |
Navy Seal
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Deckgun
Vanilla - it is loaded already. GWX - you have to load it first by clicking on the shell like sublynx said. ![]()
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Seaman
![]() Join Date: Jan 2013
Posts: 33
Downloads: 3
Uploads: 0
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Sorry I haven't gotten back sooner, it was late when I finally tore myself away last night. I am running GWX and indeed I had to click the shell to load the gun. Thanks everyone and I'm sure you will hear from me again
![]() MJ |
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#6 |
Navy Seal
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We will do our best to help you when the time comes.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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RTFM.
They wrote that huge manual for a reason, most GWX issues can be resolved by reading it....... |
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#8 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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![]() Although not joking about the helpful nature of Subsim community. 10/10 for that. ![]() |
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#9 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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But why make those overly helpful souls retype what they have already once written down, published, and packaged with their mod for your enjoyment?
I read that manual cover to cover because it is one of the best game/mod manuals ever written. The technical references in it are worth the read alone. |
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#10 |
Seaman
![]() Join Date: Jan 2013
Posts: 33
Downloads: 3
Uploads: 0
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Excuse me for the question Gargamel, but I have limited time to sim so I post questions before retiring at night (often time waay too late) and hope to have an answer next chance I have to play. I have been RTFM but had not seen that particular point. Next question I have I'll spend a bit of time looking for an answer.
Good night MJ |
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#11 |
Navy Seal
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MJ, feel free to post your questions here, we'll answer them.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#12 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Not being snippy about your question, thats what the forums are here for. We're more than willing to help out fellow Kaleuns.
But the forums, via the GWX team, have also provided you the answer in written form already. The Forums also have a search feature, perfect for finding threads that have been reposted ad naseum. |
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