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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mates,
here a short update for the next update The working on another help screen. (key F1). As i don't really like the screen with the keyboards, i will show the help in a scrollable list. Just have to work on the layout.... ![]() Also comming in the next update another kind of recognition manual basing on xml data files...more about that on release day... ![]() Best Reards DrJones ![]() |
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#827 |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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I have a plan to make a let's play of modded SH5 with full possible realism (first of that kind in my country), and I'm going to use your GUI, so I'm looking closely at progress. It is related to starting date of my series. Just saying for your motivation, keep the great work
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#828 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#829 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Looks nice Doc. One little suggestion.... leave a space between the key command and what it does, and make the command in bold type. Just easier to see.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#830 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#831 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate, that sounds good ![]() Thanks so far... Best Regards DrJones ![]() |
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#832 |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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DrJones -
I absolutely LOVE what you've done with your UI. Absolutely beautiful work! Is there any chance of incorporating the Automation features of TDW's UI in a future release? As a new player to SH5, there are so many features that I'm still learning to use and the scripts available for the automation are a huge help, although probably a bit of a crutch. Thanks! M
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#833 | |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
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#834 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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i still have some ideas about that...but it will take some time until i have developed an own way.. Best Regards so far DrJones ![]() |
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#835 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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New Update in Post 1
Version 3.01 is out now.... Best Regards DrJones |
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#836 |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#837 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() What changes in this one compared with the 'beta' v3.01 I've been testing for a while? Und noch Einmal - vielen Dank für deine fabelhafte Arbeit ![]() Für mich ist es völlig unbegreiflich wie sowas möglich zu schaffen ist! |
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#838 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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the changes are, that every chart has its own close button upper right. The minefield chart you mentioned is included and some other corrections i have done... Best Regards DrJones |
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#839 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Some thoughts; The TDW Add-on mods you recommend takes us to > TDW's page and his link to > a GameFront download... GameFront isn't available for all of us. GameFront has restricted lots of countries. So, would it be possible for you to link the TDW Add-on mods to Mediafire instead? This can be circumvented by using e.g. Hotspot Shield but it would be more convenient for many mates around here. And, one question; I think it would be easier to handle all CSP files in JSGME if their names started with the same word. For example like this; CSP - Parts Magui V 3.01 by DrJones CSP - Parts Magui - Radio_Messages_1_2_0_German_Voices CSP - Manos Scopes Reduced Light Transmission Optics (ZEISS) CSP - MineField Map for IO_StrategicMap_for_CSPMagui CSP - Magui - Optional Binocular 2 This goes for all other mods with addons as well like the OHII (Trevally?) BTW, the MineField Map for IO_StrategicMap_for_CSP Magui doesn't work. at least not for me. I think the addon 'MineField Map for IO_StrategicMap_for_CSPMagui\data\Menu\Gui\IO_ShippingChart should be renamed to 'KonvoyMap.dds'. Shouldn't it? Last edited by Silent Steel; 02-24-13 at 03:44 AM. |
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#840 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate, thats a good idea... i can rename the mods with the add on csp to find them easier in jsgme. Is this the minefield map you told me? ![]() This one is already included.... I will have a look to transport the mods from tdw to my mediafirepage. Best Regards DrJones |
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