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Old 02-07-06, 09:13 PM   #9
Der Teddy Bar
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Essentially when you use time compression over 256x a lot of areas are affected.

As well demostrated by Avon, the distance that a ship is sighted at is massive.

As aluded to in this post and as has been discussed early on, that when using high time compression, 1024x and even most likely 512x, the instances of encountering an aircraft are all but removed. They will still occur, just probably at about 10% of what happens when using 256x.

I would assume that if the aircraft instances are reduced, then the ship contacts may also be impacted above the penalty og the greatly reduced sighting distance when using high compression.
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