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Old 02-18-13, 12:58 PM   #1
salac_78
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Manual Range input

Is there a mod that adds a more precise range finder(manual).I know there are a lot of ways to come to the accurate solution,but personally i like to get my data from the plot(on 100% realism).I would like to use stadimetar to find the range but the problem is that with range/baring update,u have to update aob(it doesn't update automatically,and it should).So i need to input a range and aob that the target will have in a certain point in space,and turn on the pk(when the point of the target which i wish to be zero impact point crosses the chrossairs).That is why i need to input precise manual range.Otc mod has a good one,but all i need is rangefinder. So if there is not one,i would like to make a request for one(tmo,rfb and rsrdc compatible), and i am sure that i am not the only one that needs it.
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Old 02-18-13, 03:21 PM   #2
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When I need to manually input a range, I've used the 3d TDC/Radar mod. It's built into the latest version of TMO.
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Old 02-19-13, 01:41 AM   #3
salac_78
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Haven't thought of that.I didn't know that u can set the range precisely via left click when the radar is off(underwater attack).Thanks
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Old 02-19-13, 09:43 AM   #4
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"Optical Targeting Correction" has a Range Dial added to the Attack Data Tool. It's there to add a range up to 6200yds found from the use of the OTC Rradar, or when measuring with the scopes Telemeter lens divisions. Both Radar, and the periscopes/TBT lens divisions can measure range accurately with OTC. Just remember, before "sending" the estimated range, set the scopes compass dial to the targets estimated relative bearing. Both are "sent" at the same time when you mouse click the "send range" button on the Attack Data Tool.

Here's an image of the OTC periscope station showing the Range Dial:




The image shows the scope is retractred. The lighted retracted scope background allows you to see the scopes "compass dial". This gives you the advantage of setting both range and relative bearing (two of the four parts of the manual targeting solution) while submerged, or with the scope down. If you additionally "send" the target's estimated speed and AoB, the Position Keeper/TDC can be turned "on" keeping track of the target without needing to surface. Although I'd like to double check my solution after a bit, before committing to firing.

The other reason OTC is important when using manual targeting is with the use of the stadimeter. The added corrections to the periscope Field of View, and the corrections to the target ships height dimension make the stadimeter much more accurate. Yes, there are still plenty of ways to miss getting a "nut's on" range finding, but that's the reality of true life. No finding of the four parts of a firing solution were ever absolute. If they were, we wouldn't find the game so addictive.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

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Old 02-19-13, 11:09 AM   #5
salac_78
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I am aware of your mod(i have mentioned OTC in the first post).I'm glad that somebody had realized the necessity for a better optics.I use MaxOptics IV for TMO_2 and SCAF for RSRDC v502_2.0 done by you.They really make a difference and enable me to start my plotting much earlyer.I do not trust the sonar, and i use it only for calculation in blind weather.That being said ,i am a creature of habit ,and otc changes a lot of things that I am used to by now.Manual input range and range periscope markings(great stuff) are all i need.Anyways, i have tried to give it another go,but i could not find it.Cant download Otc again from game front.
Reason:Firefox can't find the file at http://media1.gamefront........etc
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Old 02-20-13, 07:27 AM   #6
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Salac, you could simply pick out Cap'n Scurvy's range ring from OTC and make it into a separate mini-mod. I did that, because I wanted to use the range ring in my RFB campaign and OTC for RFB is WIP. It's easy to do using WinMerge. Took me less than an evening, including all blunders and mistakes. It works great. Of course, as the Cap'n points out, that still doesn't give very good solutions since the TBT/scope views are hosed in several ways. But it's better than cursing the dark.
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Old 02-20-13, 07:54 AM   #7
salac_78
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I wish that i was computer savvy like you,unfortunately I'm more like this guy= .Well,back to the plot map.Im starting to have nightmares about those damn protractors .
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Old 02-20-13, 10:26 AM   #8
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Quote:
Originally Posted by salac_78 View Post
I use MaxOptics IV for TMO_2 and SCAF for RSRDC v502_2.0 done by you.They really make a difference and enable me to start my plotting much earlyer.I do not trust the sonar, and i use it only for calculation in blind weather.That being said ,i am a creature of habit ,and otc changes a lot of things that I am used to by now.Manual input range and range periscope markings(great stuff) are all i need.Anyways, i have tried to give it another go,but i could not find it.Cant download Otc again from game front.
Reason:Firefox can't find the file at http://media1.gamefront........etc
You probable know this, but MaxOptics was made just for fun. It provides a magnified view for the binoculars, and scopes, but it doesn't "scale" the views to allow for any kind of accurate measurement with them. The Telemeter Divisions (the range periscope markings) are not scaled to measure the view you have. Their there in the stock game, and any other mod (besides OTC), as nothing more than eye candy.

SCAF was made to correct the height dimensions of the ships, making for a more accurate stadimeter range finding. But, it missed the mark too because I had no idea the game is inconsistent with it's range figuring. The game calculates a different range when using the stadimeter depending on where the target is in relationship to the sub. If the target is at the stern the range finding is different than when it's at the bow, even though the ship is at the same distance in both directions. Port or Starboard, the range is found somewhere in between. Not at all what we expect from the use of an authentic tool that didn't do this in real life.

OTC corrects both of these issues. It also provides an authentic tool (the Range Omnimeter) to help in using the "scaled" Telemeter Divisions in providing an accurate range determination. It reworks the Radar station, providing an accurate/easy way of determining range/relative bearing when using it. Much like the stock game "range periscope markings", the stock Radar was nothing more than eye candy. It wouldn't find a target even if it was within visual range, nor would it give a correct range estimate on the A-Scope screen (the only screen that offered some sort of range scale). The stock radar was just for show.

I too am a "Map Plotting Hound". I love working with the "No map contacts updated" option enabled, allowing for a map plot on a clean map. I made a tutorial in 2007 called "High Realism Tutorial", to show how to do it. It's been revised since, but it still helps in figuring a targets heading, AoB when done right.

As far as the OTC download goes, it's not at the http://media1.gamefront....... address. If your using TMO 2.5, and RSRDC v502, the OTC edition you need is found HERE. However if you live somewhere outside the United States, there are restrictions from GameFront on the countries it downloads to. Maybe you're one of those? There are ways around this though.

edit:
One more thing, the Sonar is exactly right on if you take the reading yourself, and "send" the range to the Position Keeper. Pay no attention to whatever measurement the sonarman gives you if you ask him, nor to the measurement that is readable in the "Message Box". Taking the measurement yourself, and sending the range to the TDC/Position Keeper is accurate. The accurate range will appear in the PK's Range readout every time. Just be aware of the pitfalls that go along with the sonar when an angry destroyer is about!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 02-20-13 at 11:17 AM.
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Old 02-21-13, 12:33 AM   #9
salac_78
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Quote:You probable know this, but MaxOptics was made just for fun
-----------------------------------------------------------------------------
Sure;its fun to see targets from 13000 yards,and i do know that ranging is a bit off(not to mention pk not updating aob).Regarding telemeter divisions,i used to use them to double check the range when i was using stock tmo2.5 optics,and to determine when should i start my plotting.
----------------------------------------------------------------------------
Quote:Radar was nothing more than eye candy
----------------------------------------------------------------------------
Stock-sure;but the radar that is used with Tmo now is a great thing.It does its job not just to figure out the range and approximate course of the target,but the speed too(if I'm of ,I'm off by 1 kn).Few days ago i have used it to plot the solution from 14000 yards in calm seas at dusk.When i have checked the solution from 3000 y at periscope depth with classic method it wasn't off by much.Also it has tdc that really helps you to figure out validity of a solution.
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Quote:I too am a "Map Plotting Hound". I love working with the "No map contacts updated" option enabled, allowing for a map plot on a clean map.
-----------------------------------------------------------------------------
What is the point of playing(Besides fun) with map contacts enabled.I might as well use auto targeting.I like a challenge. And yes,i have red your tutorial-very good.Although i don't use calculator because pk has all the info.Even if it did not, u get a true bearing by adding subs course to the relative bearing(if the number is larger than 360 you subtract 360 from it). I am of an opinion that once u find a correct course(calc.is used for that i, know but so are the plot marks,and starting from recent Tmo radar)aob is not an issue anymore-speed is.It would be so much easier to calculate speed if length of the ship is known(KiUB and Omegu comes to mind).As u know measuring speed in rough seas with help of our beloved stadimeter can be a chore.
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Quote:As far as the OTC download goes, it's not at the http://media1.gamefront....... address. If your using TMO 2.5, and RSRDC v502, the OTC edition you need is found HERE. However if you live somewhere outside the United States, there are restrictions from GameFront on the countries it downloads to. Maybe you're one of those?
-------------------------------------------------------------------------------
If i click HERE i get http://media1.gamefront....
So yes ,i live outside United States.This GameFront issue is recent occurence,albait a persistent one.
Quote:There are ways around this though.
I dont know any

Last edited by salac_78; 02-21-13 at 01:03 AM.
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Old 02-21-13, 09:46 AM   #10
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Quote:
Originally Posted by salac_78
If i click HERE i get http://media1.gamefront....
So yes ,i live outside United States.This GameFront issue is recent occurence,albait a persistent one.
Quote:
Originally Posted by CapnScurvy
There are ways around this though.

Quote:
Originally Posted by salac_78
I dont know any.
The address that I'm taken to is: http://www.gamefront.com/files/21430...+RSRDCv502.rar

Quite a bit different than yours. Obviously, the fact that you're not in one of the regional countries that GameFront works with, is the reason your taken to the wrong address.

A fellow member of this community named Klaus (living in Romania) has used an app named Spotflux from www.spotflux.com. It's a free privacy program that makes your where abouts unseen to the Internet sites you use. He claims it "works every time for GameFront, and YouTube, although it slows down the connection a little".

I've never tried it, so I can't give you any other ideas on what or how it works.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 02-21-13, 10:41 AM   #11
salac_78
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The address that I'm taken to is the same.When i click the download i get the error with media 1 gamefront...
Like i said this is recent occurence.It has nothing to do with who the GameFront works with or not.What ever is going on is malicious in nature.
It doesn't matter anyway...psst its just a game
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Old 02-21-13, 10:56 PM   #12
CapnScurvy
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I just tried the download for Optical Targeting Correction for RSRDC v502, the GameFront site worked as it should (even though just this afternoon it couldn't find the file?!).

They must have had a problem on their end causing files to not be found when asked to download.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 02-24-13, 01:28 AM   #13
salac_78
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Some countries outside of U.S are blocked recently.I have been trying but to no avail.Somebody should upload your modes to some other file sharing site.

P.S:Basically you can't download from Gamefront if you live in one of the following:
Argentina
Mexico
Chile
Spain
Thailand
Poland
Colombia
Brazil
France
Venezuela
Italy
Peru
Uruguay
Malaysia
Turkey
Indonesia
India
Ecuador
Costa Rica
Honduras
Hungary
Philippines
Portugal
Romania
Russian Federation
Serbia
Singapore
Sweden
Japan
---------------------------------
Supposedly because Gamefront had trouble selling ads there and was faced with heavy traffic at the same time

Now, how valid is this info i dont know

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Old 02-24-13, 06:18 AM   #14
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May I suggest to send Sailor Steve a PM with the download details, so he can upload it here to the subsim download section.
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Old 02-24-13, 09:28 AM   #15
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Quote:
Originally Posted by Pisces View Post
May I suggest to send Sailor Steve a PM with the download details, so he can upload it here to the subsim download section.
I would if i knew the man
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