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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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![]() ![]() Gonna try an other career on my second install without Reboot and see difference then. Many thanks for looking at this Volodya ![]() |
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#2 |
Navy Seal
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About the contacts on map, i'd love just to have my sub and an hydro dashed line...but it seems impossible actually
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#3 | |
Navy Seal
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Just remove the said mods when your save game is not in the boat and thus not loaded - so remove them in a bunker save ![]() |
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#4 |
Navy Seal
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Ok, i did it...but really can't see any difference!!...
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#5 | |
Ocean Warrior
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if you want to know what difference between mods then look inside files those I've mentioned..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Navy Seal
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I believe you my friend!
![]() I just never noticed they were not working before ![]() ...and i delete Reboot mods from my first post... |
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#7 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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@Volodya61
Just have a look to Your mods compillation on Sukhoi - looks ![]() Bad You are still on WinXP. While reading I've remembered about the problems I have experienced myself (CTD when closing to port and etc.). Get read of it and update your PC ASAP - and SH5 life should be more easier ![]() I have several questions: 1. Why didn't You release it here (the variant without russian localisation)- the compillation is really good, contains many mods that are forgotten but could be the good alternative to the most used? It should be the other good 'megamod' ![]() 2. You use 'Real Sink' and AST as a 'marriage' or just as separate mods? What is the practical result? (I personnally 'just merried' Critical Hits for torpedoes with 'AST', going to test it in the campaign ![]() 3. What is the visual effect of 'Torpedo Splash' and 'OldStyle Explosions' mods? Could You please show or upload screenshots if You have. P.s Thanks for fix of icons - not critical bug but getting annoying more and more ![]() ![]() |
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#8 | |
Ocean Warrior
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![]() 1. I had to do this three weeks ago, but there are some problems with the PC and with uploading.. I use now low speed wireless connection and can't upload a large file.. new version of my mod-pack archive "weighs" about 1GB.. 2. This is for choice.. might to use either of two.. I personally use AST.. I think Critical Hits and zones.cfg from AST are not compatible.. in the original AST damage of torpedoes was reduced.. in Critical Hits - increased.. 3. Using OldStyle Explosions I don't see any more these stupid annoying fireworks.. Torpedo Splash IIRC just one texture.. Try to look for screenshots on sukhoi.. maybe there are remained some.. ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 |
Ocean Warrior
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Hey Fifi..
If you are so fond of your soup and your droplets here's a New Year gift ![]() Just replace original files in SteelViking's mod folder with these ones.. Enjoy.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 |
Navy Seal
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Many thanks to you Volodya!
You are an awesome guy ![]() ![]() |
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#11 | |
Navy Seal
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EDIT: yes, running great as a mod after SteelViking interior mod. Thanks again mate! Last edited by Fifi; 02-20-13 at 02:46 AM. |
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#12 |
Navy Seal
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In my search of seeing only my sub AND my dashed hydro line ingame, i noticed when via the TDW file viewer editor, i desable TAI/nav map visual contacts and sonar contact (but keeping hydro contact), boats icons are sometime blinking
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