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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#2 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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![]() ![]() If it works, then everything is just wonderful.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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![]() Quote:
This only works for numbers indicating latitude and longitude ![]() ![]() Edit: It only remains to find a way to turn off the lat\long grid. ![]()
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() Last edited by Obelix; 02-14-13 at 07:39 AM. |
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#7 |
Navy Seal
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This will switch to meters only for the nav officer reporting possition (used in .mis files) so as Obelix says - the lines will remain.
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#8 | |
Black Magic
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I said it would take awhile to find at it did. ![]() |
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#9 | |
Navy Seal
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#10 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi captains!
![]() @Trevally. You can use the "MQK" at your discretion. ![]() |
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#11 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Illyustrator,
have you ever thought about integrating your awesome mod with some of the grids it is currently missing? ![]() Seeing OH's objectives and real U-boat patrol areas, adding quadrants to the following zones might be required (areas with higher priority marked in orange): Greenland Sea (up to the northern tip of Svalbard) Missing part of the Norwegian Sea Barents Sea Eastern Mediterranean (Levantine Sea) Black Sea Southern Ocean (between Cape of Good Hope and the Southern coast of Australia) Indian Ocean (especially along the Eastern coast of Africa, Arabian Sea, Laccadive Sea, Bay of Bengal, Andaman Sea, peninsular Malaysia, Western Coast of Sumatra, Western Australia) Pacific Ocean (along the Eastern coast of Australia) |
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#12 | ||
Navy Seal
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![]() Today I have remade half of the patrol missions for the campaign Coastal Waters ![]() Serge is also making upgrades for these missions - so this will half the work and speed up its finish date. I will post some images when I test the first campaign ![]() Quote:
![]() Most of the missions will fall within the grids already made ![]() You are correct about some missing grids - I could only add 50% of the missions around Norway and Russia. Where this is the case - so far I have made them sink missions so that a map marker will be used. For the patrols within the MQK mod - these will be informed to the player by mission brief and by radio message that they must patrol " Patrol BF2113 in a 150km zone blah blah...." So player must look to the grid and mark their own patrol area ![]() |
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#13 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() I am currently working (spare time) on another game design (Mods). You and Trevally how creative people can continue my project (MQK). ![]() |
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Tags |
"marinequadratkarte" |
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