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Old 02-13-13, 03:15 PM   #1
Illyustrator
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Quote:
Originally Posted by gap View Post
Gary,
for the time being, this mod just adds KQM grids to the navigation map. Nothing else, yet it is a huge improvement in themrs of immersion.
That's right.
Quote:
Originally Posted by GT182 View Post
So this changes the map and replaces Latitude and Longitude? Or just adds grids and you're told to patrol a grid instead of at the old stock icon?

What happens when you need to drop off the Spy, at the icon NNW of Londondeery, at the start of the Western Approaches mission?
I add. This mod (MQK), will start work on all 100% after the intervention Trevally.
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Old 02-13-13, 07:40 PM   #2
Obelix
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Originally Posted by Illyustrator View Post
I add. This mod (MQK), will start work on all 100% after the intervention Trevally.
Yeah, and when TheDarkWraith will can disable the grid of latitude and longitude in *.exe
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Old 02-13-13, 07:53 PM   #3
gap
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Quote:
Originally Posted by Obelix View Post
Yeah, and when TheDarkWraith will can disable the grid of latitude and longitude in *.exe
If I remember correctly, in New UI's lat/long grid can be toggled on/off from in game (map properties)
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Old 02-13-13, 08:32 PM   #4
Obelix
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Originally Posted by gap View Post
If I remember correctly, in New UI's lat/long grid can be toggled on/off from in game (map properties)
If I remember correctly, this feature is only available in TAI. I'll have to check in the evening.
If it works, then everything is just wonderful.
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Old 02-13-13, 09:29 PM   #5
gap
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Quote:
Originally Posted by Obelix View Post
If I remember correctly, this feature is only available in TAI.
hmmm, possible, but still worth checking
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Old 02-14-13, 07:26 AM   #6
Obelix
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Quote:
Originally Posted by gap View Post
If I remember correctly, in New UI's lat/long grid can be toggled on/off from in game (map properties)
NavMap Options -> Show map coordinates
This only works for numbers indicating latitude and longitude. Coordinate lines remain in place. Other settings for this option is not present.
Edit:
It only remains to find a way to turn off the lat\long grid.
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Last edited by Obelix; 02-14-13 at 07:39 AM.
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Old 02-14-13, 12:56 PM   #7
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Quote:
Originally Posted by gap View Post
If I remember correctly, in New UI's lat/long grid can be toggled on/off from in game (map properties)
This will switch to meters only for the nav officer reporting possition (used in .mis files) so as Obelix says - the lines will remain.
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Old 03-26-13, 12:08 AM   #8
TheDarkWraith
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Quote:
Originally Posted by Obelix View Post
Yeah, and when TheDarkWraith will can disable the grid of latitude and longitude in *.exe
see here: http://www.subsim.com/radioroom/show...postcount=1553

I said it would take awhile to find at it did.

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Old 02-10-14, 08:10 AM   #9
Trevally.
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Originally Posted by TheDarkWraith View Post
see here: http://www.subsim.com/radioroom/show...postcount=1553

I said it would take awhile to find at it did.



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Old 02-10-14, 01:36 PM   #10
Illyustrator
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Hi captains!
@Trevally.
You can use the "MQK" at your discretion.
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Old 02-10-14, 02:32 PM   #11
gap
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Hi Illyustrator,

have you ever thought about integrating your awesome mod with some of the grids it is currently missing?
Seeing OH's objectives and real U-boat patrol areas, adding quadrants to the following zones might be required (areas with higher priority marked in orange):

Greenland Sea (up to the northern tip of Svalbard)
Missing part of the Norwegian Sea
Barents Sea
Eastern Mediterranean (Levantine Sea)
Black Sea
Southern Ocean (between Cape of Good Hope and the Southern coast of Australia)
Indian Ocean (especially along the Eastern coast of Africa, Arabian Sea, Laccadive Sea, Bay of Bengal, Andaman Sea, peninsular Malaysia, Western Coast of Sumatra, Western Australia)
Pacific Ocean (along the Eastern coast of Australia)
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Old 02-10-14, 03:24 PM   #12
Trevally.
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Quote:
Originally Posted by Illyustrator View Post
Hi captains!
@Trevally.
You can use the "MQK" at your discretion.
That's fantastic Illyustrator thanks - I will make good use of it

Today I have remade half of the patrol missions for the campaign Coastal Waters
Serge is also making upgrades for these missions - so this will half the work and speed up its finish date.

I will post some images when I test the first campaign

Quote:
Originally Posted by gap View Post
Hi Illyustrator,

have you ever thought about integrating your awesome mod with some of the grids it is currently missing?
Seeing OH's objectives and real U-boat patrol areas, adding quadrants to the following zones might be required (areas with higher priority marked in orange):

Greenland Sea (up to the northern tip of Svalbard)
Missing part of the Norwegian Sea
Barents Sea
Eastern Mediterranean (Levantine Sea)
Black Sea
Southern Ocean (between Cape of Good Hope and the Southern coast of Australia)
Indian Ocean (especially along the Eastern coast of Africa, Arabian Sea, Laccadive Sea, Bay of Bengal, Andaman Sea, peninsular Malaysia, Western Coast of Sumatra, Western Australia)
Pacific Ocean (along the Eastern coast of Australia)
Hi Gap
Most of the missions will fall within the grids already made
You are correct about some missing grids - I could only add 50% of the missions around Norway and Russia. Where this is the case - so far I have made them sink missions so that a map marker will be used.
For the patrols within the MQK mod - these will be informed to the player by mission brief and by radio message that they must patrol " Patrol BF2113 in a 150km zone blah blah...." So player must look to the grid and mark their own patrol area

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Old 02-10-14, 04:02 PM   #13
Illyustrator
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Quote:
Originally Posted by gap View Post
Hi Illyustrator,

have you ever thought about integrating your awesome mod with some of the grids it is currently missing?
Seeing OH's objectives and real U-boat patrol areas, adding quadrants to the following zones might be required (areas with higher priority marked in orange):

Greenland Sea (up to the northern tip of Svalbard)
Missing part of the Norwegian Sea
Barents Sea
Eastern Mediterranean (Levantine Sea)
Black Sea
Southern Ocean (between Cape of Good Hope and the Southern coast of Australia)
Indian Ocean (especially along the Eastern coast of Africa, Arabian Sea, Laccadive Sea, Bay of Bengal, Andaman Sea, peninsular Malaysia, Western Coast of Sumatra, Western Australia)
Pacific Ocean (along the Eastern coast of Australia)
Hi, gap.
I am currently working (spare time) on another game design (Mods).
You and Trevally how creative people can continue my project (MQK).
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