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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1981 |
Navy Seal
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Is it the only factor that make them giving up?
With IRAI, do the destroyers have limited depth charges? (that brings me an other question to my mind, if no limited depth charges, the chalk board is useless...! Well not easy to count them anyway as the hydro guy don't announce them all) |
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#1982 | |
Black Magic
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I'll add my FX version of the starshells to ships sometime in the future (it's a butt load of work to do it ![]() |
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#1983 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#1984 | |
Black Magic
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As far as the cannons shooting at your sub when submereged here is how the AI is coded for it: - if sub is submerged is between 0 and 20 meters depth and: - they can visually see you or can hear you on sonar then they will lob shells at you if you are <= 8000m. |
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#1985 |
Black Magic
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#1986 |
Navy Seal
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#1987 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Did you say the Undine class submarine has no passive hydrophone? then of does it track enemies while underwater? |
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#1988 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I just hope that one day you will manage to properly fix this feature, once and for all. I mean guns layed at maximum elevation and firing the starshells assigned to them in guns_radars_01.sim (if any), and returning to track enemy targets afterwards... ![]() Quote:
what do you suggest instead? Quote:
![]() For most (or all) of the hydrophones it is set to 80 deg. Changing this setting to 85-90 deg should be enough to make hydrophones deaf against surfaced submarines. The only downside is that they probably wouldn't pick surface targets either. In order to make ships detectable on hydrophone by other ships, we should decrease the height of their hyd soundsource ![]() |
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#1989 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thanks for the patch#1, TDW
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#1990 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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TDW,
Just wanted to report my experience with the latest version of IRAI. I've been away from the game for some time. Came back, loaded up the updated versions of all the mods and I think IRAI is almost perfect. ![]() I got myself in some hot water in my last patrol. I was tracking an arctic convoy and got in too close. I was forced to fire my torps early when I DD detected my periscope (I was within their screen and pretty close to the DD). I dove (missed my target too ![]() I think the balance of difficulty and playability has been found. Escorts are a threat but not impossible to escape from. Thanks for this mod.
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#1991 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Were they dropping bombs, depth charges or torpedoes? ![]() |
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#1992 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1993 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1994 |
Ocean Warrior
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OK.. I will test it..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1995 |
Navy Seal
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