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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#2 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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Thanks for this, I'll give your campaign a try...
I read the section in the manual and I gather that if I want to play the original campaign I just have to revert to the old database via JGSME, but LWAMI's changes to detection range, the better platform 3D models and ai doctrine changes will remain, which will change the difficulty balance of the missions, but they'll still be playable, is that right? (Sorry, I'm kinda obtuse when it comes to these things!) Cheers! |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
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The LWAMI mod IS the database and doctrines, so when you remove it, those go away.
It's actually the detection ranges that might burn you in the first campaign mission. Or might not. It's very random, mostly based on where you start relative to your targets. And it's only the first campaign mission where there is an issue.
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