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Originally Posted by Rongel
It boosts the damage, first level +10%, second +20% and third +30%. So it's quite subtle change at first levels.
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Ah ok Rongel...that's why. I had only first level activated
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I know what you mean. Try 'Critical Hits for Torpedos'. Personally I haven't ever tested it, but from its readme it doesn't seem a "cheat mod".
It should only affect min and max torpedo effects, in their respective zon files, and it should be compatible with any version of the mods you have mentioned.
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Thanks for that Gap, i'll give it a try soon
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You should consider ship's momentum. Even if her engines were suddenly blown, a medium ship sailing at normal speed would drift for several km before coming to a full stop
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Yes, of course i believe it...but don't you think a medium boat with 2 torp holes (not same place) should keep its inertia (as you said) but also in the meantime SINK quite fast?

On other hand, the Liberty ship i also hitted with only one torp, stopped and sank pretty fast...so i don't understand what happened
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Sounds like a glitch.. maybe it was mine? did you looked at the minefield map?
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Yeah, a glitch

But no mines far off the coast (at least 300Km)
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Try to enable Collateral Damage and Zone AP damage when Zone damaged in the patcher..
Also find the mod - Alternate Sinking Mechanism.. I use it and I had to reduce the damage of stock torpedoes..
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I'll have a look