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Old 02-08-13, 04:36 PM   #7
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by Rongel View Post
It boosts the damage, first level +10%, second +20% and third +30%. So it's quite subtle change at first levels.
Ah ok Rongel...that's why. I had only first level activated

Quote:
I know what you mean. Try 'Critical Hits for Torpedos'. Personally I haven't ever tested it, but from its readme it doesn't seem a "cheat mod".

It should only affect min and max torpedo effects, in their respective zon files, and it should be compatible with any version of the mods you have mentioned.
Thanks for that Gap, i'll give it a try soon

Quote:
You should consider ship's momentum. Even if her engines were suddenly blown, a medium ship sailing at normal speed would drift for several km before coming to a full stop
Yes, of course i believe it...but don't you think a medium boat with 2 torp holes (not same place) should keep its inertia (as you said) but also in the meantime SINK quite fast?
On other hand, the Liberty ship i also hitted with only one torp, stopped and sank pretty fast...so i don't understand what happened

Quote:
Sounds like a glitch.. maybe it was mine? did you looked at the minefield map?
Yeah, a glitch But no mines far off the coast (at least 300Km)

Quote:
Try to enable Collateral Damage and Zone AP damage when Zone damaged in the patcher..
Also find the mod - Alternate Sinking Mechanism.. I use it and I had to reduce the damage of stock torpedoes..
I'll have a look
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