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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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#2 |
Nub
![]() Join Date: Jan 2013
Posts: 4
Downloads: 8
Uploads: 0
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first of all thanks guys for answer, very useful. thanks for the document it's great!!Back to thread.
you're right i'm in shallow water so there isn't a thermal layer, so i will stay deep, but now i know that i can go faster than 1-2 knots. In fact for fear to be detected that was my operation speed. thanks for the document it's great!!. About passive sonar: when i stay near the floor of the sea enemies can hear me with more difficult...that's mean even me can hear him more difficult? |
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#3 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
Active sonar directed at you might theoretically give you an edge because the echo of the bottom and your echo almost coincide. But don't count on it. Your sub is still a very good reflector compared to the seabottom. And in-game I don't think this is modeled at all. |
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#4 |
Nub
![]() Join Date: Jan 2013
Posts: 4
Downloads: 8
Uploads: 0
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i assumed that the different speed of the sound between sea floor and surface helped me to be more undetectable....so i was wrong.
but i'm quite sure that near surface (20m depth for expample) an enemy radar can find me, that's right? |
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#5 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
The game simplifies this sound physics allot. On the other side of a layer you are pretty much undetectable. Unless you get within a certain distance from a surface contact, then it is a direct path detection. This distance is dependent on your depth. DrSid did found this out in a series of tests on detection ranges some years ago. Again, do a search. Quote:
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