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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2011
Posts: 14
Downloads: 300
Uploads: 0
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Wouldnt really be a visual mod but one that takes an new emersion
With maintenance. Like adding a sine curve to dud chance that resets after ordering maintenance. More or less adding an automatic script to the menu folder. But not sure where to start. This is a bit abouve my level |
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#2 |
Ace of the Deep
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I would start reading on all mods related to torpedoes. Research TDW's patcher's option for the duds to work, etc..
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#3 | |
Ensign
![]() Join Date: Feb 2012
Location: USA
Posts: 226
Downloads: 346
Uploads: 0
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![]() Quote:
It would also add a nice sense of realism, as Hans Goebeler mentions in Steel Boats, Iron Hearts that the crew had to perform constant maintenance on their torpedoes to keep them in working order. The late-war acoustic torpedoes were especially prone to serious malfunctions like sudden short-circuits and detonations if not cared for properly. Last edited by keysersoze; 02-03-13 at 03:57 PM. |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I'm not using TDW's patcher or Uis. But I can say that even with duds checked in Options I have only seen one torpedo actually be a dud, and that was in my last restart of the Coastal Waters campaign.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#5 |
Swabbie
![]() Join Date: Feb 2011
Posts: 14
Downloads: 300
Uploads: 0
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HMMM, IM PRETTY SURE THAT DUD CHANCE IS IN A SIM FILE. TDW would know for sure. I think he adjusted it with his historical specs mod
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#6 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I'm working on a torpedo malfunction mod, that tries to mimic historical values. It's to be released with the Historical Gun Specs mod, it's currently at testing stage. And the torpedoes_g7a-e.sim is the file that has all the malfunctions.
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#7 |
Swabbie
![]() Join Date: Feb 2011
Posts: 14
Downloads: 300
Uploads: 0
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editing the sim file is the easy part, but how to adjust the script to add conditions is where i have trouble. Can one simply add a condition to the sim file? how is this done if so? and there is no sim file for the torpedo doors, can on of these be added to? I can edit files for days but creating new ones is where i get lost in this.
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