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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Navy Seal
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So TDW decreased the thermal layer signal attenuation by 70% from stock game...wow!!
Don't you think it's a bit too much? ![]() The other day, i had the bad idea to attack a task force in medium fog... Soon i had 7 destroyers upon me, and i was depth charged for almost 4 hours!! That's very long, and once i thought to reload a save, but i had my afternoon free so i resisted to the envy just to see if i could survive ![]() I tried everything i could, but those AI have a tactic...they were completely around me, surounding me, so noway to escape their ASDIC ![]() Even the decoys had no effect (but maybe i don't know how to use them correctly) As my batteries were lowering and lowering, and took some damage, i finally decided to give up and reached the sea bottom to lay down and wait for death... 170m depth, i saw i was very close to ground, so i all stopped. After half an hour of depth charges, they all missed me (not by far) and finally broke the fight! I'll never know why they gave up. Do they have limited depth charges? They were protecting an heavy cruiser, so maybe they reached him to head their destination in time?... So i surfaced and finished my job (had hitted a DD at first, but he never sunk even after 4 hours!) Was so happy to survive this fight ![]() But 4 hours in real time is very long can tell you...and i'm only at early 1940 career... Since then, i added TDW depth charges water disturbances to my list ![]() Will see how it works. |
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